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UE2:Security (UT2004)

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UT2004 Object >> Actor >> Info >> Security
Package: 
Engine
Direct subclass:
UnrealSecurity
This class in other games:
UE2Runtime, U2, UT2003

Class: Engine.Security Parent: Engine.Info

The security package is spawned and owned by each PlayerController as they enter the game. It allows for the server to check various aspects of the client.

Properties

LastParams

Type: string

Array size: 2


LastType

Type: int


Functions

Native functions

LocalPerform

native function LocalPerform (int SecType, string Param1, string Param2, out array<stringResults)


NativePerform

native function NativePerform (int SecType, string Param1, string Param2)


Events

ServerCallback

event ServerCallback (int SecType, string Data)


Other instance functions

BadClient

function BadClient (int Code, string data)


ClientMessage

simulated function ClientMessage (string s)


ClientPerform

simulated function ClientPerform (int SecType, string Param1, string Param2)


Perform

function Perform (int SecType, string Param1, string Param2, float TimeOut)


States

Probation

Probation.Timer

event Timer ()

Overrides: Actor.Timer (global)