Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Shader (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> Shader |
- Package:
- Engine
- This class in other games:
- UT2003, U2XMP, UE2Runtime, UT2004
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Properties[edit]
Property group 'Shader'[edit]
Detail[edit]
Type: Material
Modifiers: editinlineuse
DetailScale[edit]
Type: float
Default value: 8.0
Diffuse[edit]
Type: Material
Modifiers: editinlineuse
Opacity[edit]
Type: Material
Modifiers: editinlineuse
OutputBlending[edit]
Type: EOutputBlending
PerformLightingOnSpecularPass[edit]
Type: bool
SelfIllumination[edit]
Type: Material
Modifiers: editinlineuse
SelfIlluminationMask[edit]
Type: Material
Modifiers: editinlineuse
Specular[edit]
Type: Material
Modifiers: editinlineuse
SpecularityMask[edit]
Type: Material
Modifiers: editinlineuse
TwoSided[edit]
Type: bool
Wireframe[edit]
Type: bool
Internal variables[edit]
ModulateStaticLighting2X[edit]
Type: bool
Enums[edit]
EOutputBlending[edit]
- OB_Normal
- OB_Masked
- OB_Modulate
- OB_Translucent
- OB_Invisible
- OB_Brighten
- OB_Darken
Instance functions[edit]
Reset[edit]
function Reset ()
Overrides: Material.Reset
Trigger[edit]
Overrides: Material.Trigger