UE2:ShadowBitmapMaterial (U2XMP)
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Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial |
- Package:
- Engine
- Direct subclass:
- ShadowBitmapMaterialFallback
- This class in other games:
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Properties
bBlobShadow
Type: bool
bBlurShadow
Type: bool
Default value: True
BlobShadow
Type: BitmapMaterial
Default value: Texture'Engine.BlobTexture'
CullDistance
Type: float
Dirty
Type: bool
Default value: True
EdgeFilter
Type: BitmapMaterial
Default value: Texture'Engine.FilterTexture'
FrustumOrigin
Type: Object.Vector
Invalid
Type: bool
LightDirection
Type: Object.Vector
LightDistance
Type: float
LightFOV
Type: float
ShadowActor
Type: Actor
ShadowDarkness
Type: byte
Default value: 255
TextureInterfaces
Type: int
Array size: 2
Modifiers: const, transient
Default values
Property | Value |
---|---|
Format | TEXF_RGBA8 |
UBits | 7 |
UClamp | 256 |
UClampMode | TC_Clamp |
USize | 256 |
VBits | 7 |
VClamp | 256 |
VClampMode | TC_Clamp |
VSize | 256 |
Native functions
GetShadowLocation
native function Object.Vector GetShadowLocation ()
SetRes
native function SetRes (int Res)