UE2:ShadowBitmapMaterial (U2XMP)

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U2XMP Object >> Material >> RenderedMaterial >> BitmapMaterial >> ShadowBitmapMaterial
Package:
Engine
Direct subclass:
ShadowBitmapMaterialFallback
This class in other games:

null

Properties

bBlobShadow

Type: bool


bBlurShadow

Type: bool


Default value: True

BlobShadow

Type: BitmapMaterial


Default value: Texture'Engine.BlobTexture'

CullDistance

Type: float


Dirty

Type: bool


Default value: True

EdgeFilter

Type: BitmapMaterial


Default value: Texture'Engine.FilterTexture'

FrustumOrigin

Type: Object.Vector


Invalid

Type: bool


LightDirection

Type: Object.Vector


LightDistance

Type: float


LightFOV

Type: float


ShadowActor

Type: Actor


ShadowDarkness

Type: byte


Default value: 255

TextureInterfaces

Type: int

Array size: 2

Modifiers: const, transient


Default values

Property Value
Format TEXF_RGBA8
UBits 7
UClamp 256
UClampMode TC_Clamp
USize 256
VBits 7
VClamp 256
VClampMode TC_Clamp
VSize 256

Native functions

GetShadowLocation

native function Object.Vector GetShadowLocation ()


SetRes

native function SetRes (int Res)