Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShieldAttachment (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ShieldAttachment
Package: 
XWeapons
This class in other games:
U2, UT2003

null

Properties

ForceRing3rd

Type: ForceRing


ShieldEffect3rd

Type: ShieldEffect3rd


Default values

Property Value
bHeavy True
Mesh Mesh'Weapons.ShieldGun_3rd'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions

InitFor

function InitFor (Inventory I)

Overrides: xWeaponAttachment.InitFor


SetBrightness

function SetBrightness (int b, bool hit)