My program doesn't have bugs. It just develops random features.
UE2:ShieldCharger (UT2004)
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Object >> Actor >> xPickUpBase >> ShieldCharger |
Contents
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ShieldCharger.
Default values
Property | Value |
---|---|
bDelayedSpawn | True |
DrawScale | 0.7 |
DrawType | DT_StaticMesh |
PowerUp | XPickups.ShieldPack |
SpawnHeight | 45.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |
Events
PostbeginPlay
event PostbeginPlay ()
Overrides: xPickUpBase.PostBeginPlay