My program doesn't have bugs. It just develops random features.

UE2:ShieldCharger (UT2004)

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UT2004 Object >> Actor >> xPickUpBase >> ShieldCharger
Package: 
XGame
This class in other games:
UT2003

ShieldCharger.

Default values

Property Value
bDelayedSpawn True
DrawScale 0.7
DrawType DT_StaticMesh
PowerUp XPickups.ShieldPack
SpawnHeight 45.0
StaticMesh XGame_rc.ShieldChargerMesh
Texture None

Events

PostbeginPlay

event PostbeginPlay ()

Overrides: xPickUpBase.PostBeginPlay