Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShieldEffect3rd (UT2004)

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UT2004 Object >> Actor >> AimedAttachment >> ShieldEffect3rd
Package: 
XWeapons
Direct subclasses:
ShieldEffect3rdBLUE, ShieldEffect3rdRED
This class in other games:
UT2003

null

Properties

Brightness

Type: float


Default value: 250.0

DesiredBrightness

Type: float


Default value: 250.0

HitCount

Type: int


OldHitCount

Type: int


Default value: -1

Sparks

Type: ShieldSparks


Default values

Property Value
AimedOffset
Member Value
X 28.0
Y 28.0
Z 34.0
AmbientGlow 250
BaseOffset
Member Value
Z 10.0
bHidden True
bNetNotify True
bOwnerNoSee True
bReplicateInstigator True
bUnlit True
DownwardBias 16.0
DrawScale 3.2
DrawType DT_StaticMesh
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
Skins[0] XEffectMat.Shield3rdFB
Skins[1] FinalBlend'XEffectMat.ShieldRip3rdFB'
StaticMesh StaticMesh'WeaponStaticMesh.Shield'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Flash

simulated function Flash (int Drain)


SetBrightness

function SetBrightness (int b, bool hit)