Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ShieldEffect3rd (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> AimedAttachment >> ShieldEffect3rd |
- Package:
- XWeapons
- Direct subclasses:
- ShieldEffect3rdBLUE, ShieldEffect3rdRED
- This class in other games:
- UT2003
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Properties
Brightness
Type: float
Default value: 250.0
DesiredBrightness
Type: float
Default value: 250.0
HitCount
Type: int
OldHitCount
Type: int
Default value: -1
Sparks
Type: ShieldSparks
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimedOffset |
|
||||||||
AmbientGlow | 250 | ||||||||
BaseOffset |
|
||||||||
bHidden | True | ||||||||
bNetNotify | True | ||||||||
bOwnerNoSee | True | ||||||||
bReplicateInstigator | True | ||||||||
bUnlit | True | ||||||||
DownwardBias | 16.0 | ||||||||
DrawScale | 3.2 | ||||||||
DrawType | DT_StaticMesh | ||||||||
Physics | PHYS_Trailer | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Skins[0] | XEffectMat.Shield3rdFB | ||||||||
Skins[1] | FinalBlend'XEffectMat.ShieldRip3rdFB' | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.Shield' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
Flash
simulated function Flash (int Drain)