I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:ShockComboFlash (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
bDynamicLight | True |
bHighDetail | True |
LifeSpan | 0.3 |
LightBrightness | 255.0 |
LightHue | 195 |
LightRadius | 10.0 |
LightSaturation | 180 |
LightType | LT_Steady |
mGrowthRate | 500.0 |
mLifeRange[0] | 0.25 |
mLifeRange[1] | 0.25 |
mMaxParticles | 1 |
mRandOrient | True |
mRegen | False |
mSizeRange[0] | 480.0 |
mSizeRange[1] | 660.0 |
mSpeedRange[0] | 0.0 |
mSpeedRange[1] | 0.0 |
Skins[0] | Texture'XEffectMat.ShockComboFlash' |
Style | STY_Translucent |