My program doesn't have bugs. It just develops random features.

UE2:ShockCombo (UT2004)

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UT2004 Object >> Actor >> ShockCombo
Package: 
XEffects
This class in other games:
UT2003

null

Properties

Flare

Type: ShockComboFlare

SimulatedProxy

Default values

Property Value
bCollideActors True
bDynamicLight True
bNetTemporary True
DrawType DT_None
ForceRadius 300.0
ForceScale -500.0
ForceType FT_Constant
LifeSpan 2.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 195
LightRadius 10.0
LightSaturation 100
LightType LT_Steady
RemoteRole ROLE_SimulatedProxy

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


States

Combo

Modifiers: auto, simulated