My program doesn't have bugs. It just develops random features.
UE2:ShockCombo (UT2004)
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Properties
Flare
Type: ShockComboFlare
SimulatedProxy
Default values
Property | Value |
---|---|
bCollideActors | True |
bDynamicLight | True |
bNetTemporary | True |
DrawType | DT_None |
ForceRadius | 300.0 |
ForceScale | -500.0 |
ForceType | FT_Constant |
LifeSpan | 2.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 195 |
LightRadius | 10.0 |
LightSaturation | 100 |
LightType | LT_Steady |
RemoteRole | ROLE_SimulatedProxy |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
States
Combo
Modifiers: auto, simulated