Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:SkaarjProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> SkaarjProjectile
Package: 
SkaarjPack
Direct subclasses:
FireSkaarjProjectile, IceSkaarjProjectile
This class in other games:
RTNP, U1, UT, UT2003

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Properties

SparkleTrail

Type: xEmitter


Default values

Property Value
AmbientSound Sound'WeaponSounds.ShockRifle.ShockRifleProjectile'
bDynamicLight True
Damage 30.0
DamageRadius 150.0
DrawScale 0.2
DrawType DT_Sprite
ExplosionDecal Class'XEffects.LinkBoltScorch'
ImpactSound Sound'WeaponSounds.ShockRifle.ShockRifleExplosion'
LifeSpan 10.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 100
LightRadius 4.0
LightSaturation 85
LightType LT_Steady
MaxSpeed 1000.0
MomentumTransfer 70000.0
MyDamageType Class'XWeapons.DamTypeShockBall'
Skins[0] Texture'link_muz_green'
SoundRadius 60.0
SoundVolume 255
Speed 1000.0
Style STY_Translucent
Texture Texture'link_muz_green'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions

DestroyTrails

simulated function DestroyTrails ()


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch