Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SkaarjProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> SkaarjProjectile |
- Package:
- SkaarjPack
- Direct subclasses:
- FireSkaarjProjectile, IceSkaarjProjectile
- This class in other games:
- RTNP, U1, UT, UT2003
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Properties
SparkleTrail
Type: xEmitter
Default values
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.ShockRifleProjectile' |
bDynamicLight | True |
Damage | 30.0 |
DamageRadius | 150.0 |
DrawScale | 0.2 |
DrawType | DT_Sprite |
ExplosionDecal | Class'XEffects.LinkBoltScorch' |
ImpactSound | Sound'WeaponSounds.ShockRifle.ShockRifleExplosion' |
LifeSpan | 10.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 100 |
LightRadius | 4.0 |
LightSaturation | 85 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
MomentumTransfer | 70000.0 |
MyDamageType | Class'XWeapons.DamTypeShockBall' |
Skins[0] | Texture'link_muz_green' |
SoundRadius | 60.0 |
SoundVolume | 255 |
Speed | 1000.0 |
Style | STY_Translucent |
Texture | Texture'link_muz_green' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions
DestroyTrails
simulated function DestroyTrails ()
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch