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UE2:SniperRifle (U2)
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AltFire
- 2.3.2 GetCrosshairAngle0
- 2.3.3 GetCrosshairAngle120
- 2.3.4 GetCrosshairAngle144
- 2.3.5 GetCrosshairAngle168
- 2.3.6 GetCrosshairAngle192
- 2.3.7 GetCrosshairAngle216
- 2.3.8 GetCrosshairAngle24
- 2.3.9 GetCrosshairAngle240
- 2.3.10 GetCrosshairAngle264
- 2.3.11 GetCrosshairAngle288
- 2.3.12 GetCrosshairAngle312
- 2.3.13 GetCrosshairAngle336
- 2.3.14 GetCrosshairAngle48
- 2.3.15 GetCrosshairAngle72
- 2.3.16 GetCrosshairAngle96
- 2.3.17 GetCrosshairRadius
- 2.3.18 GetCrosshairRingLocation
- 2.3.19 HandleTargetDetails
- 2.3.20 HandleTraceImpact
- 2.3.21 NextWeapon
- 2.3.22 NotifyCutsceneBegin
- 2.3.23 PlayFiring
- 2.3.24 PlaySelect
- 2.3.25 PrevWeapon
- 2.3.26 SetPlayerFOV
- 2.3.27 UnZoom
- 2.3.28 Zoom
- 3 States
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Properties
Property group 'SniperRifle'
AdjustZoomSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_Zoom'
RingDelayFactor
Type: float
Default value: 6.0
ZoomFOV
Type: float
Default value: 30.0
ZoomInSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOn'
ZoomOutSound
Type: Sound
Default value: Sound'WeaponsA.SniperRifle.SR_ScopeOff'
Internal variables
Angle
Type: float
bWasZoomed
Type: bool
bZoomed
Type: bool
LastTimeSeconds
Type: float
Muzzleflash
Type: ParticleGenerator
Radius
Type: float
RingDir
Type: Object.Vector
RingLocation
Type: Object.Point
Default values
Functions
Exec functions
ZoomIn
ZoomOut
Events
Destroyed
Overrides: Weapon.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
RenderOverlays
Overrides: Weapon.RenderOverlays
Other instance functions
AltFire
Overrides: Weapon.AltFire
GetCrosshairAngle0
GetCrosshairAngle120
GetCrosshairAngle144
GetCrosshairAngle168
GetCrosshairAngle192
GetCrosshairAngle216
GetCrosshairAngle24
GetCrosshairAngle240
GetCrosshairAngle264
GetCrosshairAngle288
GetCrosshairAngle312
GetCrosshairAngle336
GetCrosshairAngle48
GetCrosshairAngle72
GetCrosshairAngle96
GetCrosshairRadius
GetCrosshairRingLocation
HandleTargetDetails
Overrides: Weapon.HandleTargetDetails
HandleTraceImpact
Overrides: Weapon.HandleTraceImpact
NextWeapon
Overrides: Weapon.NextWeapon
NotifyCutsceneBegin
PlayFiring
Overrides: Weapon.PlayFiring
PlaySelect
Overrides: Weapon.PlaySelect
PrevWeapon
Overrides: Weapon.PrevWeapon
SetPlayerFOV
UnZoom
Zoom
States
DownWeapon
Inherits from: Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState
Overrides: Weapon.DownWeapon.BeginState
Firing
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.AltFire
Overrides: AltFire (global)
Reloading
Inherits from: Weapon.Reloading
Modifiers: simulated
Reloading.BeginState
Overrides: Weapon.Reloading.BeginState
Reloading.EndState
Overrides: Weapon.Reloading.EndState
Unloading
Modifiers: simulated
Unloading.BeginState
Overrides: Object.BeginState (global)
Unloading.EndState
Overrides: Object.EndState (global)