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UE2:SpriteParticleTemplate (U2)

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U2 Object >> ParticleTemplate >> SpriteParticleTemplate
Package: 
ParticleSystems
Within class: 
ParticleGenerator
Direct subclasses:
ParticleDecalTemplate, Sprite3DParticleTemplate, ViewVelocityScaledParticleTemplate, WetWindshildParticleTemplate
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 9/11/02 2:16a $ $Revision: 9 $ Name: SpriteParticleTemplate.uc Author: Aaron R Leiby Date: 9 March 2000 Description: How to use this class:

Properties

Property group 'Corona'

bAnimateCorona

Type: bool

Linearly iterates across corona indices over lifespan of particle.

bCoronaFadeAlphaOnly

Type: bool


bRandomCorona

Type: bool

Randomly select indices from the corona array.

Corona

Type: Material


CoronaArray

Type: TextureArray


CoronaIndices

Type: array<int>


CoronaOcclude

Type: bool


CoronaScale

Type: float

relative to base sprite size.

CoronaScaleGlow

Type: float

relative to base sprite alpha.

CoronaStyle

Type: ParticleTemplate.EDrawStyle


CoronaTraceRate

Type: float


Default value: 0.15

Property group 'SpriteParticleTemplate'

bAnimateSprite

Type: bool

Linearly iterates across sprite indices over lifespan of particle.

bFadeAlphaOnly

Type: bool

Don't fade out RGB values.

bRandomSprite

Type: bool

Randomly select indices from the sprite array.

InitialAlpha

Type: Object.Range


Default value:

Member Value
A 1.0
B 1.0

InitialSize

Type: Object.Range


Default value:

Member Value
A 30.0
B 30.0

Sprite

Type: Material


SpriteArray

Type: TextureArray


SpriteIndices

Type: array<int>


Style

Type: ParticleTemplate.EDrawStyle


Internal variables

CoronaIndex

Type: int

current corona index (used internally for linear corona iteration).

SpriteIndex

Type: int

current sprite index (used internally for linear sprite iteration).

Default values

Property Value
ParticleType "SpriteParticle"