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UE2:SquadAI instance functions (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI (instance functions)
SquadAI instance functions in other games:
UT2004

Instance functions

AddBot

function AddBot (Bot B)


AddEnemy

function bool AddEnemy (Pawn NewEnemy)


AddTransientCosts

function AddTransientCosts (Bot B, float f)


AllowDetourTo

function bool AllowDetourTo (Bot B, NavigationPoint N)


AllowImpactJumpBy

function bool AllowImpactJumpBy (Bot B)


AllowTaunt

function bool AllowTaunt (Bot B)


AllowTranslocationBy

function bool AllowTranslocationBy (Bot B)


AssessThreat

function float AssessThreat (Bot B, Pawn NewThreat, bool bThreatVisible)


AssignCombo

function AssignCombo (Bot B)


AssignSquadResponsibility

function bool AssignSquadResponsibility (Bot B)


BeDevious

function bool BeDevious ()


BotSuitability

function float BotSuitability (Bot B)


CautiousAdvance

function bool CautiousAdvance (Bot B)


CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)


ClearPathFor

function bool ClearPathFor (Controller C)


CloseToLeader

function bool CloseToLeader (Pawn P)


DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


FindNewEnemyFor

function bool FindNewEnemyFor (Bot B, bool bSeeEnemy)


FindPathToObjective

function bool FindPathToObjective (Bot B, Actor O)


FormationCenter

function Actor FormationCenter ()


FriendlyToward

function bool FriendlyToward (Pawn Other)


GetFacingRotation

function Object.Rotator GetFacingRotation ()


GetOrders

function name GetOrders ()


GetOrderStringFor

simulated function string GetOrderStringFor (TeamPlayerReplicationInfo PRI)


GetRestingFormation

function RestingFormation GetRestingFormation ()


GetSize

function int GetSize ()


Initialize

function Initialize (UnrealTeamInfo T, GameObjective O, Controller C)


IsDefending

function bool IsDefending (Bot B)


IsOnSquad

function bool IsOnSquad (Controller C)


LostEnemy

function bool LostEnemy (Bot B)


MergeEnemiesFrom

function bool MergeEnemiesFrom (SquadAI S)


MergeWith

function MergeWith (SquadAI S)


ModifyThreat

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)


MustKeepEnemy

function bool MustKeepEnemy (Pawn E)


NearFormationCenter

function bool NearFormationCenter (Pawn P)


NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn)


PickBotToReassign

function Bot PickBotToReassign ()


PickNewLeader

function PickNewLeader ()


PickRetreatDestination

function bool PickRetreatDestination (Bot B)


PriorityObjective

function byte PriorityObjective (Bot B)


RemoveBot

function RemoveBot (Bot B)


RemoveEnemy

function RemoveEnemy (Pawn E)


RemovePlayer

function RemovePlayer (PlayerController P)


Reset

function Reset ()

Overrides: Actor.Reset


Retask

function Retask (Bot B)


SetAlternatePath

function SetAlternatePath (bool bResetSquad)


SetDefenseScriptFor

function SetDefenseScriptFor (Bot B)


SetEnemy

function bool SetEnemy (Bot B, Pawn NewEnemy)


SetFacingActor

function Actor SetFacingActor (Bot B)


SetFinalStretch

function SetFinalStretch (bool bValue)


SetFreelanceScriptFor

function SetFreelanceScriptFor (Bot B)


SetLeader

function SetLeader (Controller C)


SetObjective

function SetObjective (GameObjective O, bool bForceUpdate)


ShouldDeferTo

function bool ShouldDeferTo (Controller C)


ShouldDestroyTranslocator

function bool ShouldDestroyTranslocator (Bot B)


TellBotToFollow

function bool TellBotToFollow (Bot B, Controller C)


TryToIntercept

function bool TryToIntercept (Bot B, Pawn P, Actor RouteGoal)


UnderFire

function bool UnderFire (Pawn NewThreat, Bot Ignored)


WaitAtThisPosition

function bool WaitAtThisPosition (Pawn P)


WanderNearLeader

function bool WanderNearLeader (Bot B)