Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE2:StaticMesh (UT2004)"

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This class represents [[StaticMeshes]] as objects in the engine.
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This class represents [[static meshes]] as objects in the engine.
  
 
Note that it is a sibling of the class {{cl|Mesh}}, not a subclass. That means you cannot assign a StaticMesh to a variable declared to reference a Mesh.
 
Note that it is a sibling of the class {{cl|Mesh}}, not a subclass. That means you cannot assign a StaticMesh to a variable declared to reference a Mesh.

Latest revision as of 13:55, 24 October 2009

UT2004 Object >> Primitive >> StaticMesh (native-only)

Contents

Package: 
Engine
This class in other games:
U2XMP, U2, UT2003, UE2Runtime, UDK, UT3

This class represents static meshes as objects in the engine.

Note that it is a sibling of the class Mesh, not a subclass. That means you cannot assign a StaticMesh to a variable declared to reference a Mesh.

See also[edit]