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UE2:StationaryWeapons (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UE2Runtime
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Class: WarfareGame.StationaryWeapons Parent: Engine.Actor
Properties
Property group 'StationaryWeapons'
bIgnoreTeammates
Type: bool
This weapon will ignore teammates
Default value: True
Meshes
Type: StaticMesh
Array size: 2
What meshes to use
TeamIndex
Type: int
The team that owns this weapon
Internal variables
bActive
Type: byte
Is this weapon active
bLastActive
Type: byte
What was the last bActive
Default values
Property | Value | ||||
---|---|---|---|---|---|
bFixedRotationDir | False | ||||
bOnlyReplicateHidden | False | ||||
bProjTarget | True | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
Functions
Events
Activated
simulated event Activated ()
Deactivated
simulated event Deactivated ()
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions
Activate
function Activate ()
DeActivate
function DeActivate ()
Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
ReduceDamage
SetTeam
function SetTeam (int NewTeamIndex)
Overrides: Actor.SetTeam
States
fucked
Modifiers: auto