Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:StringArray (UT2004)

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UT2004 Object >> StringArray
Package: 
xWebAdmin
Direct subclass:
SortedStringArray
This class in other games:
UT2003

Class: XAdmin.StringArray Parent: Core.Object

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Properties

AllItems

Type: array<ArrayItem>

Modifiers: protected


ReverseSort

Type: bool

Modifiers: protected


Structs

ArrayItem

string item 
string tag 

Instance functions

Add

function int Add (coerce string item, coerce string tag, optional bool bUnique)


CopyFrom

function int CopyFrom (StringArray arr, coerce string Tag)


CopyFromId

function int CopyFromId (StringArray arr, int id)


Count

function int Count ()


FindItemId

function int FindItemId (coerce string item, optional bool bLog)


FindTagId

function int FindTagId (coerce string tag)


GetItem

function string GetItem (int index)


GetTag

function string GetTag (int index)


InsertAt

protected function int InsertAt (int pos, coerce string item, coerce string tag)


IsBefore

function bool IsBefore (string test, string tag)


MoveFrom

function int MoveFrom (StringArray arr, coerce string Tag)


MoveFromId

function int MoveFromId (StringArray arr, int id)


Remove

function bool Remove (int index)


Reset

function Reset ()


SetAt

protected function int SetAt (int pos, coerce string item, coerce string tag)


SetSize

function SetSize (int NewSize)


SetSortOrder

singular function SetSortOrder (bool Order)


ShiftStrict

function ShiftStrict (int id, out int Count)


ToggleSort

singular function ToggleSort ()