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UE2:Tab_IALastManStanding (UT2003)

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Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.Tab_IALastManStanding

Last Man Standing game type config page.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

LastAllowAdrenaline[edit]

Type: bool

Modifiers: config


LastAllowPickups[edit]

Type: bool

Modifiers: config


LastExtraLives[edit]

Type: bool

Modifiers: config


Default value: True

LastSuperWeaps[edit]

Type: bool

Modifiers: config


MyAllowAdrenaline[edit]

Type: moCheckBox


MyAllowPickups[edit]

Type: moCheckBox


MyExtraLives[edit]

Type: moCheckBox


MySuperWeaps[edit]

Type: moCheckBox


Default values[edit]

Property Value
Controls[14] moCheckBox'IARulesExtraLives'
Controls[15] moCheckBox'IARulesSuperWeaps'
Controls[16] moCheckBox'IARulesLMSAllowPickups'
Controls[17] moCheckBox'IARulesLMSAllowAdrenaline'
LastMaxLives 3

Subobjects[edit]

IARulesExtraLives[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Killing Gives Health"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "When selected, a portion of the player's health is restored with each kill."
OnChange ExtraLivesChange
WinHeight 0.04
WinLeft 0.05
WinTop 0.7475
WinWidth 0.4

IARulesLMSAllowAdrenaline[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Allow Adrenaline"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "When selected, players can use Adrenaline."
OnChange AllowAdrenalineChange
WinHeight 0.04
WinLeft 0.542188
WinTop 0.85125
WinWidth 0.4

IARulesLMSAllowPickups[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Allow Pickups"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "When selected, allow normal pickups."
OnChange AllowPickupsChange
WinHeight 0.04
WinLeft 0.542188
WinTop 0.747083
WinWidth 0.4

IARulesSuperWeaps[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Allow Super Weapons"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "When selected, allow super weapon pickups."
OnChange SuperWeapChange;
WinHeight 0.04
WinLeft 0.542188
WinTop 0.799166
WinWidth 0.4

Instance functions[edit]

AllowAdrenalineChange[edit]

function AllowAdrenalineChange (GUIComponent Sender)


AllowPickupsChange[edit]

function AllowPickupsChange (GUIComponent Sender)


ExtraLivesChange[edit]

function ExtraLivesChange (GUIComponent Sender)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: Tab_IADeathMatch.InitComponent


Play[edit]

function string Play ()

Overrides: Tab_IADeathMatch.Play


SuperWeapChange[edit]

function SuperWeapChange (GUIComponent Sender)