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UE2:Tab_IALastManStanding (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_InstantActionBaseRules >> Tab_IADeathMatch >> Tab_IALastManStanding |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: BonusPack.Tab_IALastManStanding
Last Man Standing game type config page.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
LastAllowAdrenaline[edit]
Type: bool
Modifiers: config
LastAllowPickups[edit]
Type: bool
Modifiers: config
LastExtraLives[edit]
Type: bool
Modifiers: config
Default value: True
LastSuperWeaps[edit]
Type: bool
Modifiers: config
MyAllowAdrenaline[edit]
Type: moCheckBox
MyAllowPickups[edit]
Type: moCheckBox
MyExtraLives[edit]
Type: moCheckBox
MySuperWeaps[edit]
Type: moCheckBox
Default values[edit]
Property | Value |
---|---|
Controls[14] | moCheckBox'IARulesExtraLives' |
Controls[15] | moCheckBox'IARulesSuperWeaps' |
Controls[16] | moCheckBox'IARulesLMSAllowPickups' |
Controls[17] | moCheckBox'IARulesLMSAllowAdrenaline' |
LastMaxLives | 3 |
Subobjects[edit]
IARulesExtraLives[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Killing Gives Health" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, a portion of the player's health is restored with each kill." |
OnChange | ExtraLivesChange |
WinHeight | 0.04 |
WinLeft | 0.05 |
WinTop | 0.7475 |
WinWidth | 0.4 |
IARulesLMSAllowAdrenaline[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Adrenaline" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, players can use Adrenaline." |
OnChange | AllowAdrenalineChange |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.85125 |
WinWidth | 0.4 |
IARulesLMSAllowPickups[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Pickups" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, allow normal pickups." |
OnChange | AllowPickupsChange |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.747083 |
WinWidth | 0.4 |
IARulesSuperWeaps[edit]
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Allow Super Weapons" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Left |
Hint | "When selected, allow super weapon pickups." |
OnChange | SuperWeapChange; |
WinHeight | 0.04 |
WinLeft | 0.542188 |
WinTop | 0.799166 |
WinWidth | 0.4 |
Instance functions[edit]
AllowAdrenalineChange[edit]
function AllowAdrenalineChange (GUIComponent Sender)
AllowPickupsChange[edit]
function AllowPickupsChange (GUIComponent Sender)
ExtraLivesChange[edit]
function ExtraLivesChange (GUIComponent Sender)
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: Tab_IADeathMatch.InitComponent
Play[edit]
function string Play ()
Overrides: Tab_IADeathMatch.Play
SuperWeapChange[edit]
function SuperWeapChange (GUIComponent Sender)