I don't need to test my programs. I have an error-correcting modem.

UE2:Tab_InstantActionMain (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K3TabPanel >> Tab_InstantActionMain
Package: 
XInterface
This class in other games:
UE2Runtime, UT2003

Class: XInterface.Tab_InstantActionMain Parent: XInterface.GUITabPanel

<Enter a description here>

Properties[edit]

See Tab_InstantActionMain properties.

Delegates[edit]

OnChangeCustomBots[edit]

delegate OnChangeCustomBots ()


OnChangeGameType[edit]

delegate OnChangeGameType ()


Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


Other instance functions[edit]

BotSkillChanged[edit]

function BotSkillChanged (GUIComponent Sender)


ChangeCustomBots[edit]

function ChangeCustomBots (GUIComponent Sender)


ChangeMapBots[edit]

function ChangeMapBots (GUIComponent Sender)


GameTypeChanged[edit]

function GameTypeChanged (GUIComponent Sender)


GetGameClass[edit]

function string GetGameClass ()


GetIsTeamGame[edit]

function bool GetIsTeamGame ()


GetMapListClass[edit]

function string GetMapListClass ()


GetMapPrefix[edit]

function string GetMapPrefix ()


GetRulesClass[edit]

function string GetRulesClass ()


MapListChange[edit]

function MapListChange (GUIComponent Sender)


MapListDblClick[edit]

function bool MapListDblClick (GUIComponent Sender)


ParseDescStr[edit]

function string ParseDescStr (string DescStr, int index)


Play[edit]

function string Play ()


ReadMapInfo[edit]

function ReadMapInfo (string MapName)


ReadMapList[edit]

function ReadMapList (string MapPreFix)


SelectGameType[edit]

function SelectGameType (string GameType)