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UE2:TarpBuilder (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> TarpBuilder
Package: 
ParticleSystems
Known classes within TarpBuilder:
TarpBuilderTemplate
This class in other games:
U2

$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: TarpBuilder.uc Author: Aaron R Leiby Date: 29 August 2000 Description: How to use this class:

Set Skin to base texture.
Set Texture to Environment map texture, and bShiny to true.

Properties

Property group 'TarpBuilder'

bAdjustVerts

Type: bool


bShiny

Type: bool


bWireframe

Type: bool


Columns

Type: int

Number of squares across.

Default value: 25

EnvBrightness

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255

Height

Type: float


Default value: 500.0

Reset

Type: Button


Default value: "Clean"

Rigidity

Type: float


Default value: 20.0

Rows

Type: int

Number of squares... the other direction.

Default value: 25

Width

Type: float


Default value: 500.0

Internal variables

ForcesToAdd

Type: array<Force>


Default values

Property Value
bDirectional True
bInitiallyOn False
bMustFace False
DefaultForces[0] Class'ParticleSystems.LocatorForce'
DefaultForces[1] Class'ParticleSystems.TarpCollider'
DefaultForces[2] Class'ParticleSystems.GlobalAccelerator'
Skins[0] Texture'Engine.DefaultTexture'
Texture Texture'Engine.DefaultTexture'
VisibilityHeight 0.0
VisibilityRadius 0.0

Functions

Native functions

AttachTo

native simulated function AttachTo (Actor Other, int ID)


Build

native simulated function Build ()


Other instance functions

DefineDependants

function DefineDependants ()