Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TeamBlueConfigured (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> xTeamRoster >> TeamBlueConfigured
Package: 
XGame
This class in other games:
UT2003

null

Properties

Characters

Type: array<string>

Modifiers: config


Functions

Static functions

AddCharacter

static function AddCharacter (string CharName)


FindCharIndex

static function int FindCharIndex (string CharName)


GetAllCharacters

static function GetAllCharacters (out array<stringChars)

Overrides: TeamInfo.GetAllCharacters


RemoveCharacter

static function RemoveCharacter (int Index, int Count)


SetCharacters

static function SetCharacters (array<stringChars)

Overrides: TeamInfo.SetCharacters


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: xTeamRoster.PostBeginPlay


Other instance functions

AllBotsSpawned

function bool AllBotsSpawned ()

Overrides: UnrealTeamInfo.AllBotsSpawned


Initialize

function Initialize (int TeamBots)

Overrides: xTeamRoster.Initialize


OverrideInitialBots

function int OverrideInitialBots (int N, UnrealTeamInfo T)

Overrides: UnrealTeamInfo.OverrideInitialBots