Gah - a solution with more questions. – EntropicLqd
UE2:TerrainInfo (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'TerrainInfo'
- 1.2 Internal variables
- 1.2.1 CollapsedLayers
- 1.2.2 DecoLayerData
- 1.2.3 EdgeTurnBitmap
- 1.2.4 FaceNormals
- 1.2.5 HeightmapX
- 1.2.6 HeightmapY
- 1.2.7 JustLoaded
- 1.2.8 OldHeightmap
- 1.2.9 OldTerrainMap
- 1.2.10 PaintedColor
- 1.2.11 Primitive
- 1.2.12 QuadDomMaterialBitmap
- 1.2.13 QuadVisibilityBitmap
- 1.2.14 RenderCombinations
- 1.2.15 Sectors
- 1.2.16 SectorsX
- 1.2.17 SectorsY
- 1.2.18 SelectedVertices
- 1.2.19 ShowGrid
- 1.2.20 ToHeightmap
- 1.2.21 ToWorld
- 1.2.22 VertexColors
- 1.2.23 VertexStreams
- 1.2.24 Vertices
- 1.3 Default values
- 2 Enums
- 3 Structs
- 4 Native functions
- Package:
- Engine
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'TerrainInfo'
bKCollisionHalfRes
Type: bool
DecoLayerOffset
Type: float
DecoLayers
Type: array<DecorationLayer>
Inverted
Type: bool
Layers
Type: TerrainLayer
Array size: 32
TerrainMap
Type: Texture
TerrainScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 64.0 |
Y | 64.0 |
Z | 64.0 |
TerrainSectorSize
Type: int
Default value: 16
VertexLightMap
Type: Texture
sjs
Internal variables
CollapsedLayers
Type: Texture
Modifiers: native, const
DecoLayerData
Type: array<DecorationLayerData>
Modifiers: native, const
EdgeTurnBitmap
Modifiers: const
FaceNormals
Type: array<NormalPair>
Modifiers: native, const
HeightmapX
Type: int
Modifiers: native, const
HeightmapY
Type: int
Modifiers: native, const
JustLoaded
Type: int
Modifiers: transient
OldHeightmap
Modifiers: native, const
OldTerrainMap
Type: Texture
Modifiers: native, const
PaintedColor
Type: array<Object.Color>
Modifiers: native, const
editor only
Primitive
Type: TerrainPrimitive
Modifiers: native, const
QuadDomMaterialBitmap
Modifiers: const
QuadVisibilityBitmap
Modifiers: const
RenderCombinations
Modifiers: native, const
Sectors
Type: array<TerrainSector>
Modifiers: native, const
SectorsX
Type: int
Modifiers: native, const
SectorsY
Type: int
Modifiers: native, const
SelectedVertices
Modifiers: native, const
ShowGrid
Type: int
Modifiers: native, const
ToHeightmap
Type: Object.Vector
Array size: 4
Modifiers: native, const
ToWorld
Type: Object.Vector
Array size: 4
Modifiers: native, const
VertexColors
Type: array<Object.Color>
Modifiers: native, const
VertexStreams
Modifiers: native, const
Vertices
Type: array<Object.Vector>
Modifiers: native, const
Default values
Property | Value |
---|---|
bStatic | True |
bStaticLighting | True |
bUseDynamicLights | True |
bWorldGeometry | True |
Texture | S_TerrainInfo |
Enums
ESortOrder
- SORT_NoSort
- SORT_BackToFront
- SORT_FrontToBack
ETexMapAxis
- TEXMAPAXIS_XY
- TEXMAPAXIS_XZ
- TEXMAPAXIS_YZ
Structs
DecoInfo
- Object.Vector Location
- Object.Rotator Rotation
- Object.Vector Scale
- Object.Vector TempScale
- Object.Color Color
- int Distance
DecorationLayer
- int ShowOnTerrain
- Texture ScaleMap
- Texture DensityMap
- Texture ColorMap
- StaticMesh StaticMesh
- Object.RangeVector ScaleMultiplier
- Object.Range FadeoutRadius
- Object.Range DensityMultiplier
- int MaxPerQuad
- int Seed
- int AlignToTerrain
- ESortOrder DrawOrder
- int ShowOnInvisibleTerrain
- int LitDirectional
- int DisregardTerrainLighting
- int RandomYaw
- Object.EDetailMode DetailMode
DecorationLayerData
- array<DecoSectorInfo> Sectors
DecoSectorInfo
- array<DecoInfo> DecoInfo
- Object.Vector Location
- float Radius
NormalPair
- Object.Vector Normal1
- Object.Vector Normal2
TerrainLayer
- Material Texture
- Texture AlphaMap
- float UScale
- float VScale
- float UPan
- float VPan
- ETexMapAxis TextureMapAxis
- float TextureRotation
- Object.Rotator LayerRotation
- Object.Matrix TerrainMatrix
- float KFriction
- float KRestitution
- Texture LayerWeightMap