I don't need to test my programs. I have an error-correcting modem.

UE2:TestInfo (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Info >> TestInfo
Package: 
Engine
This class in other games:
RTNP, UT, U1, U2, UE2Runtime

For internal testing.

Constants

Pie

Value: 3.14


Str

Value: "Tim"


Lotus

Value: vect(1,2,3)


ConstBool

Value: 1


ConstByte

Value: 222


ConstFloat

Value: 0.123


ConstString

Value: "ad rocks!"


ConstObject

Value: class'Pawn'


Properties

Property group 'TestInfo'

bFalse1

Type: bool


bFalse2

Type: bool


bTrue1

Type: bool


Default value: True

bTrue2

Type: bool


Default value: True

TestBool

Type: bool


Default value: True

TestByte

Type: byte


Default value: 222

TestFloat

Type: float


Default value: 0.123

TestObject

Type: class<Actor>


Default value: Class'Engine.Pawn'

TestString

Type: string


Default value: "ad rocks!"

xnum

Type: int


Default value: 777

Internal variables

bBool1

Type: bool


bBool2

Type: bool


MyArray

Type: int

Array size: 2


ppp

Type: float


Default value: 3.14

ST

Type: STest


sxx

Type: string


Default value: "Tim"

TestRepStr

Type: string


v1

Type: Object.Vector


v2

Type: Object.Vector


Default values

Property Value
bAlwaysRelevant True
bHidden False
RemoteRole ROLE_SimulatedProxy

Structs

STest

bool b1 
int
bool b2 
bool b3 

Functions

Static functions

OtherStatic

static function int OtherStatic (int i)


test

static function test ()


TestStatic

static function int TestStatic (int i)


Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

f

function f ()


RecurseTest

function bool RecurseTest ()


SubTestOptionalOut

function SubTestOptionalOut (optional out int a, optional out int b, optional out int c)


temp

function temp ()


TestContinueDoUntil

function TestContinueDoUntil ()


TestContinueFor

function TestContinueFor ()


TestContinueForEach

function TestContinueForEach ()


TestContinueWhile

function TestContinueWhile ()


TestLimitor

function TestLimitor (Class c)


TestNullContext

function TestNullContext (Actor a)


TestOptionalOut

function TestOptionalOut ()


TestQ

function TestQ ()


TestStructBools

function TestStructBools ()


TestSwitch

function TestSwitch ()


TestX

function TestX (bool bResource)


States

AA

AA.f

function f ()

Overrides: f (global)


BB

BB.f

function f ()

Overrides: f (global)


CCAA

Extends: AA

CCAA.f

function f ()

Overrides: AA.f


DDAA

Extends: AA

DDAA.f

function f ()

Overrides: AA.f


EEDDAA

Extends: DDAA

EEDDAA.f

function f ()

Overrides: DDAA.f