Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TexModifier (UT2003)

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UT2003 Object >> Material >> Modifier >> TexModifier
Package: 
Engine
Direct subclasses:
TexCoordSource, TexEnvMap, TexMatrix, TexOscillator, TexPanner, TexRotator, TexScaler
This class in other games:
U2, UE2Runtime, U2XMP, UT2004

null

Properties[edit]

Property group 'TexModifier'[edit]

TexCoordCount[edit]

Type: ETexCoordCount


TexCoordProjected[edit]

Type: bool


Internal variables[edit]

TexCoordSource[edit]

Type: ETexCoordSrc


Default value: TCS_NoChange

texmodifier_dummy[edit]

Type: int

hammer padding. disregard. --ryan.

Enums[edit]

ETexCoordCount[edit]

TCN_2DCoords 
TCN_3DCoords 
TCN_4DCoords 

ETexCoordSrc[edit]

TCS_Stream0 
TCS_Stream1 
TCS_Stream2 
TCS_Stream3 
TCS_Stream4 
TCS_Stream5 
TCS_Stream6 
TCS_Stream7 
TCS_WorldCoords 
TCS_CameraCoords 
TCS_WorldEnvMapCoords 
TCS_CameraEnvMapCoords 
TCS_ProjectorCoords 
TCS_NoChange 
don't specify a source, just modify it