My program doesn't have bugs. It just develops random features.
UE2:TexOscillatorTriggered (UT2004)
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Object >> Material >> Modifier >> TexModifier >> TexOscillator >> TexOscillatorTriggered |
- Package:
- Engine
- This class in other games:
- UT2003, U2, UE2Runtime
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Properties
Property group 'TexOscillatorTriggered'
RetriggerAction
Type: ERetriggerAction
Default value: RTA_Retrigger
StopAfterPeriod
Type: float
Default value: 0.5
Internal variables
Reverse
Type: bool
Modifiers: transient
Triggered
Type: bool
Modifiers: transient
TriggeredTime
Type: float
Modifiers: transient
Default value: -1.0
Default values
Property | Value |
---|---|
UOscillationAmplitude | 0.0 |
UOscillationRate | 0.0 |
VOscillationAmplitude | 0.5 |
VOscillationPhase | 0.25 |
VOscillationRate | 0.5 |
Enums
ERetriggerAction
- RTA_Reverse
- RTA_Reset
- RTA_Ignore
- RTA_Retrigger
Instance functions
Reset
function Reset ()
Overrides: Modifier.Reset
Trigger
Overrides: Modifier.Trigger