My program doesn't have bugs. It just develops random features.

UE2:TexOscillator (UT2003)

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UT2003 Object >> Material >> Modifier >> TexModifier >> TexOscillator
Package: 
Engine
Direct subclass:
TexOscillatorTriggered
This class in other games:
UE2Runtime, U2XMP, U2, UT2004

null

Properties[edit]

Property group 'TexOscillator'[edit]

UOffset[edit]

Type: float


UOscillationAmplitude[edit]

Type: float


Default value: 0.1

UOscillationPhase[edit]

Type: float


UOscillationRate[edit]

Type: float


Default value: 1.0

UOscillationType[edit]

Type: ETexOscillationType


VOffset[edit]

Type: float


VOscillationAmplitude[edit]

Type: float


Default value: 0.1

VOscillationPhase[edit]

Type: float


VOscillationRate[edit]

Type: float


Default value: 1.0

VOscillationType[edit]

Type: ETexOscillationType


Internal variables[edit]

CurrentUJitter[edit]

Type: float


CurrentVJitter[edit]

Type: float


LastSu[edit]

Type: float


LastSv[edit]

Type: float


M[edit]

Type: Object.Matrix


Enums[edit]

ETexOscillationType[edit]

OT_Pan 
OT_Stretch 
OT_StretchRepeat 
OT_Jitter