My program doesn't have bugs. It just develops random features.
UE2:Texture (U2)
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture |
Contents
- 1 Properties
- 1.1 Property group 'Animation'
- 1.2 Property group 'Quality'
- 1.3 Property group 'Surface'
- 1.4 Property group 'Texture'
- 1.5 Internal variables
- 1.5.1 __LastUpdateTime
- 1.5.2 Accumulator
- 1.5.3 AnimCurrent
- 1.5.4 bHasComp
- 1.5.5 bParametric
- 1.5.6 bRealtime
- 1.5.7 bRealtimeChanged
- 1.5.8 CompFormat
- 1.5.9 DetailTexture
- 1.5.10 EnvironmentMap
- 1.5.11 EnvMapTransformType
- 1.5.12 InternalTime
- 1.5.13 MaxColor
- 1.5.14 MaxLOD
- 1.5.15 MinLOD
- 1.5.16 Mips
- 1.5.17 MipZero
- 1.5.18 PrimeCurrent
- 1.5.19 RenderInterface
- 1.5.20 Specular
- 2 Enums
- Package:
- Engine
- Direct subclasses:
- TextureArray, Cubemap, FractalTexture, MovieTexture
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
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Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Animation'[edit]
AnimNext[edit]
Type: Texture
MaxFrameRate[edit]
Type: float
MinFrameRate[edit]
Type: float
PrimeCount[edit]
Type: byte
Property group 'Quality'[edit]
bHighColorQuality[edit]
Type: bool
Modifiers: private
High color quality hint.
bHighTextureQuality[edit]
Type: bool
Modifiers: private
High color quality hint.
Property group 'Surface'[edit]
bAlphaTexture[edit]
Type: bool
bMasked[edit]
Type: bool
bTwoSided[edit]
Type: bool
Property group 'Texture'[edit]
Detail[edit]
Type: Material
DetailScale[edit]
Type: float
Default value: 8.0
LODSet[edit]
Type: ELODSet
Default value: LODSET_World
NormalLOD[edit]
Type: int
Palette[edit]
Type: Palette
Internal variables[edit]
__LastUpdateTime[edit]
Type: int
Array size: 2
Modifiers: const, transient
Accumulator[edit]
Type: float
Modifiers: transient
AnimCurrent[edit]
Type: Texture
Modifiers: transient
bHasComp[edit]
Type: bool
Modifiers: const, editconst, private
bParametric[edit]
Type: bool
Modifiers: private
Texture data need not be stored.
bRealtime[edit]
Type: bool
Modifiers: private
Texture changes in realtime.
bRealtimeChanged[edit]
Type: bool
Modifiers: private, transient
Changed since last render.
CompFormat[edit]
Type: BitmapMaterial.ETextureFormat
Modifiers: const, editconst
!!OLDVER
DetailTexture[edit]
Type: Texture
Modifiers: deprecated
Detail texture to apply.
EnvironmentMap[edit]
Type: Texture
Modifiers: deprecated
Environment map for this texture
EnvMapTransformType[edit]
Type: EEnvMapTransformType
Modifiers: deprecated
InternalTime[edit]
Type: int
Array size: 2
Modifiers: const
MaxColor[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
MaxLOD[edit]
Type: int
Modifiers: transient
MinLOD[edit]
Type: int
Mips[edit]
Modifiers: private, native, const
MipZero[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
B | 64 |
G | 128 |
R | 64 |
PrimeCurrent[edit]
Type: byte
Modifiers: transient
RenderInterface[edit]
Type: int
Modifiers: const, transient
Specular[edit]
Type: float
Modifiers: deprecated
Enums[edit]
EEnvMapTransformType[edit]
- EMTT_ViewSpace
- EMTT_WorldSpace
- EMTT_LightSpace
ELODSet[edit]
- LODSET_None
- LODSET_World
- LODSET_PlayerSkin
- LODSET_WeaponSkin
- LODSET_Terrain
- LODSET_Interface
- LODSET_RenderMap
- LODSET_Lightmap