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UE2:Texture (U2XMP)
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture |
Contents
- 1 Properties
- 1.1 Property group 'Animation'
- 1.2 Property group 'Quality'
- 1.3 Property group 'Surface'
- 1.4 Property group 'Texture'
- 1.5 Internal variables
- 1.5.1 __LastUpdateTime
- 1.5.2 Accumulator
- 1.5.3 AnimCurrent
- 1.5.4 bHasComp
- 1.5.5 bParametric
- 1.5.6 bRealtime
- 1.5.7 bRealtimeChanged
- 1.5.8 CompFormat
- 1.5.9 DetailTexture
- 1.5.10 EnvironmentMap
- 1.5.11 EnvMapTransformType
- 1.5.12 InternalTime
- 1.5.13 MaxColor
- 1.5.14 Mips
- 1.5.15 MipZero
- 1.5.16 PrimeCurrent
- 1.5.17 RenderInterface
- 1.5.18 Specular
- 2 Enums
- Package:
- Engine
- Direct subclasses:
- Cubemap, FractalTexture, ScriptedTexture, TextureArray
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
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Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Animation'
AnimNext
Type: Texture
MaxFrameRate
Type: float
MinFrameRate
Type: float
PrimeCount
Type: byte
Property group 'Quality'
bHighColorQuality
Type: bool
Modifiers: private
High color quality hint.
bHighTextureQuality
Type: bool
Modifiers: private
High color quality hint.
LODSet
Type: ELODSet
Default value: LODSET_World
Property group 'Surface'
bAlphaTexture
Type: bool
bMasked
Type: bool
Modifiers: editconst
Property group 'Texture'
Detail
Type: Material
DetailScale
Type: float
Default value: 8.0
Palette
Type: Palette
Internal variables
__LastUpdateTime
Type: int
Array size: 2
Modifiers: const, transient
Accumulator
Type: float
Modifiers: transient
AnimCurrent
Type: Texture
Modifiers: transient
bHasComp
Type: bool
Modifiers: const, editconst, private
bParametric
Type: bool
Modifiers: private
Texture data need not be stored.
bRealtime
Type: bool
Modifiers: private
Texture changes in realtime.
bRealtimeChanged
Type: bool
Modifiers: private, transient
Changed since last render.
CompFormat
Type: BitmapMaterial.ETextureFormat
Modifiers: const, editconst
!!OLDVER
DetailTexture
Type: Texture
Modifiers: depreciated
Detail texture to apply.
EnvironmentMap
Type: Texture
Modifiers: depreciated
EnvMapTransformType
Type: EEnvMapTransformType
Modifiers: depreciated
InternalTime
Type: int
Array size: 2
Modifiers: const
MaxColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Mips
Modifiers: private, native, const
MipZero
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
B | 64 |
G | 128 |
R | 64 |
PrimeCurrent
Type: byte
Modifiers: transient
RenderInterface
Type: int
Modifiers: const, transient
Specular
Type: float
Modifiers: depreciated
Enums
EEnvMapTransformType
- EMTT_ViewSpace
- EMTT_WorldSpace
- EMTT_LightSpace
ELODSet
- LODSET_None
- No level of detail mipmap tossing.
- LODSET_World
- World level-of-detail set.
- LODSET_Skin
- Skin level-of-detail set.