My program doesn't have bugs. It just develops random features.

UE2:TimeDemoPlugin (U2XMP)

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U2XMP Object >> ConsolePlugIn >> TimeDemoPlugin
Package: 
Engine
Within class: 
Console

NEW: Extracted from Console.uc

Properties

AvgText

Type: string

Modifiers: localized


Default value: "Avg"

bRestartTimeDemo

Type: bool


bSaveTimeDemoToFile

Type: bool


bStartTimeDemo

Type: bool


bTimeDemo

Type: bool


ExtraTime

Type: float


fpsText

Type: string

Modifiers: localized


Default value: "fps"

FrameCount

Type: int


FrameRateText

Type: string

Modifiers: localized


Default value: "Frame Rate"

FramesText

Type: string

Modifiers: localized


Default value: "frames rendered in"

LastFrameTime

Type: float


LastSecFPS

Type: float


LastSecondFrameCount

Type: int


LastSecondStartTime

Type: float


LastSecText

Type: string

Modifiers: localized


Default value: "Last Sec"

MaxFPS

Type: float


MaxText

Type: string

Modifiers: localized


Default value: "Max"

MinFPS

Type: float


MinText

Type: string

Modifiers: localized


Default value: "Min"

SecondsText

Type: string

Modifiers: localized


Default value: "seconds."

StartTime

Type: float


TimeDemoFont

Type: Font


Default value: Font'Engine.SmallFont'

Functions

Exec functions

TimeDemo

exec function TimeDemo (bool bEnabled, optional bool bSaveToFile)


Native functions

SaveTimeDemo

native function SaveTimeDemo (string S)


Events

PostRender

event PostRender (Canvas C)

Overrides: ConsolePlugIn.PostRender


Other instance functions

PrintTimeDemoResult

function PrintTimeDemoResult ()


StartTimeDemo

function StartTimeDemo ()


StopTimeDemo

function StopTimeDemo ()


TimeDemoCalc

function TimeDemoCalc ()


TimeDemoRender

function TimeDemoRender (Canvas C)