I don't need to test my programs. I have an error-correcting modem.

UE2:TournamentHealth (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth
Package: 
XPickups
Direct subclasses:
HealthPack, MiniHealthPack, SuperHealthPack
This class in other games:
UT, UT2003

null

Properties[edit]

Property group 'TournamentHealth'[edit]

bSuperHeal[edit]

Type: bool


HealingAmount[edit]

Type: int


Default value: 20

Default values[edit]

Property Value
AmbientGlow 128
CollisionHeight 23.0
CollisionRadius 32.0
Mass 10.0
MaxDesireability 0.7
PickupMessage "You picked up a Health Pack +"
RespawnTime 30.0

Functions[edit]

Static functions[edit]

GetLocalString[edit]

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: Pickup.GetLocalString


UpdateHUD[edit]

simulated static function UpdateHUD (Hud H)

Overrides: Pickup.UpdateHUD


Events[edit]

BotDesireability[edit]

event float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


Other instance functions[edit]

DetourWeight[edit]

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


GetHealMax[edit]

function int GetHealMax (Pawn P)


States[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch