I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:TrailEmitter (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleEmitter >> TrailEmitter |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Emitter: An Unreal Trail Particle Emitter.
Properties
Property group 'Trail'
DistanceThreshold
Type: float
Default value: 1.0
MaxPointsPerTrail
Type: int
Default value: 50
MaxTrailTwistAngle
Type: int
Default value: 16384
UseCrossedSheets
Type: bool
Internal variables
IndexBuffer
Type: IndexBuffer
Modifiers: transient
IndicesPerParticle
Type: int
Modifiers: transient
PrimitivesPerParticle
Type: int
Modifiers: transient
TrailData
Type: array<ParticleTrailData>
Modifiers: transient
TrailInfo
Type: array<ParticleTrailInfo>
Modifiers: transient
VertexBuffer
Type: VertexBuffer
Modifiers: transient
VerticesPerParticle
Type: int
Modifiers: transient
Structs
ParticleTrailData
- Object.Vector Location
- Object.Color Color
- float Size
- int DoubleDummy1
- int DoubleDummy2
ParticleTrailInfo
- int TrailIndex
- int NumPoints
- Object.Vector LastLocation