My program doesn't have bugs. It just develops random features.
UE2:TransFire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> TransFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicTransFire
- This class in other games:
- UT2003
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Properties[edit]
Property group 'TransFire'[edit]
RecallFireForce[edit]
Type: string
Default value: "TranslocatorModuleRegeneration"
RecallFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration'
TransFireForce[edit]
Type: string
Default value: "TranslocatorFire"
TransFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.Translocator.TranslocatorFire'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoPerFire | 1 | ||||||||
bLeadTarget | False | ||||||||
bModeExclusive | False | ||||||||
BotRefireRate | 0.3 | ||||||||
bWaitForRelease | True | ||||||||
FireAnimRate | 1.5 | ||||||||
FireRate | 0.25 | ||||||||
ProjectileClass | Class'XWeapons.TransBeacon' | ||||||||
ProjSpawnOffset |
|
Instance functions[edit]
AdjustAim[edit]
Overrides: WeaponFire.AdjustAim
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile