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UE2:TransLauncher (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> TransLauncher
Package: 
XWeapons
Direct subclass:
ClassicTranslauncher
This class in other games:
UT2004

Translocator Launcher

Properties

Property group 'TransLauncher'

AmmoCharge

Type: float


Default value: 5.0

AmmoChargeMax

Type: float


Default value: 5.0

AmmoChargeRate

Type: float


Default value: 0.3

MaxCamDist

Type: float


Default value: 4000.0

Internal variables

bPrevWeaponSwitch

Type: bool

Modifiers: globalconfig


Default value: True

RepAmmo

Type: int


Default value: 5

TransBeacon

Type: TransBeacon


Default values

Property Value
AIRating -1.0
AttachmentClass Class'XWeapons.TransAttachment'
bCanThrow False
BobDamping 1.8
bShowChargingBar True
CenteredRoll 0
CurrentRating -1.0
DefaultPriority 1
DisplayFOV 60.0
EffectOffset
Member Value
X 100.0
Y 30.0
Z -19.0
FireModeClass[0] XWeapons.TransFire
FireModeClass[1] XWeapons.TransRecall
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 322
X2 444
Y1 7
Y2 98
IconMaterial Material'InterfaceContent.Hud.SkinA'
IdleAnimRate 0.25
InventoryGroup 10
ItemName "Translocator"
Mesh Mesh'Weapons.TransLauncher_1st'
PlayerViewOffset
Member Value
X 7.0
Y 7.0
Z -4.5
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw 400
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "Translocator_change"
SelectSound Sound'WeaponSounds.Translocator_change'
SmallViewOffset
Member Value
X 19.0
Y 13.0
Z -10.5
UV2Texture Material'XGameShaders.WeaponEnvShader'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Weapon.Timer


Other instance functions

BotFire

function bool BotFire (bool bFinished, optional name FiringMode)

Overrides: Weapon.BotFire


ChargeBar

simulated function float ChargeBar ()

Overrides: Weapon.ChargeBar


ConsumeAmmo

function ConsumeAmmo (int mode, float load)

Overrides: Weapon.ConsumeAmmo


DoAutoSwitch

simulated function DoAutoSwitch ()

Overrides: Weapon.DoAutoSwitch


FireHack

function FireHack (byte Mode)

Overrides: Weapon.FireHack


GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


GetAmmoCount

simulated function GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)

Overrides: Weapon.GetAmmoCount


GiveAmmo

function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)

Overrides: Weapon.GiveAmmo


GiveTo

function GiveTo (Pawn Other, optional Pickup Pickup)

Overrides: Weapon.GiveTo


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown


ReduceAmmo

function ReduceAmmo ()


Reselect

simulated function Reselect ()

Overrides: Weapon.Reselect


ShouldTranslocatorHop

function bool ShouldTranslocatorHop (Bot B)


StartFire

simulated function bool StartFire (int Mode)

Overrides: Weapon.StartFire


ViewCamera

simulated function ViewCamera ()


ViewPlayer

simulated function ViewPlayer ()