My program doesn't have bugs. It just develops random features.

UE2:TranslocatorBeacon (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Projectile >> TranslocatorBeacon
Package: 
UnrealGame
Direct subclass:
TransBeacon
This class in other games:
UT2004

null

Properties[edit]

NextBeacon[edit]

Type: TranslocatorBeacon


Default values[edit]

Property Value
LifeSpan 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Disrupted[edit]

function bool Disrupted ()