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UE2:Trigger_ASUseAndRespawn (UT2004)

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UT2004 Object >> Actor >> Triggers >> SVehicleTrigger >> Trigger_ASUseAndRespawn
Package: 
UT2k4Assault

Trigger_ASUseAndRespawn Triggered using the "Use" key and respawns Player. Optionnal PSM_Override_Tag allows to force player to respawn is a specific Spawning Area (overriding its bEnabled status)

Properties

Property group 'Trigger_ASUseAndRespawn'

AssaultTeam

Type: AT_AssaultTeam


PSM_Override_Tag

Type: name

To force Player to use a specific PlayerSpawnManager

Internal variables

LastFailTime

Type: float


Default values

Property Value
bCollideActors True
bNoDelete True

Enums

AT_AssaultTeam

AT_All 
AT_Attackers 
AT_Defenders 

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy

event UsedBy (Pawn user)

Overrides: SVehicleTrigger.UsedBy


Other instance functions

ApprovePlayerTeam

function bool ApprovePlayerTeam (byte Team)