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UE2:TurretController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> TurretController
Package: 
UnrealGame
Direct subclasses:
LinkTurretController, ONSTurretController, SentinelController
This class in other games:
U2

null

Default values[edit]

Property Value
bSlowerZAcquire False
RotationRate
Member Value
Pitch 32768
Roll 0
Yaw 60000

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)

Overrides: Controller.AdjustAim


GetTeamNum[edit]

simulated function int GetTeamNum ()

Overrides: Controller.GetTeamNum


GetWaitForTargetTime[edit]

function float GetWaitForTargetTime ()


IsTargetRelevant[edit]

function bool IsTargetRelevant (Pawn Target)


IsTurretFiring[edit]

function bool IsTurretFiring ()


Possess[edit]

function Possess (Pawn aPawn)

Overrides: Controller.Possess


States[edit]

Engaged[edit]

Engaged.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Engaged.EnemyNotVisible[edit]

event EnemyNotVisible ()

Overrides: Controller.EnemyNotVisible (global)


Searching[edit]

Modifiers: auto

Searching.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Searching.SeePlayer[edit]

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Searching.ScanRotation[edit]

function ScanRotation ()


WaitForTarget[edit]

WaitForTarget.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


WaitForTarget.SeePlayer[edit]

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)