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UE2:TurretController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller >> AIController >> TurretController |
Contents
- Package:
- UnrealGame
- Direct subclasses:
- LinkTurretController, ONSTurretController, SentinelController
- This class in other games:
- U2
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bSlowerZAcquire | False | ||||||||
RotationRate |
|
Instance functions[edit]
AdjustAim[edit]
function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: Controller.AdjustAim
GetTeamNum[edit]
simulated function int GetTeamNum ()
Overrides: Controller.GetTeamNum
GetWaitForTargetTime[edit]
function float GetWaitForTargetTime ()
IsTargetRelevant[edit]
IsTurretFiring[edit]
function bool IsTurretFiring ()
Possess[edit]
function Possess (Pawn aPawn)
Overrides: Controller.Possess
States[edit]
Engaged[edit]
Engaged.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Engaged.EnemyNotVisible[edit]
event EnemyNotVisible ()
Overrides: Controller.EnemyNotVisible (global)
Searching[edit]
Modifiers: auto
Searching.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Searching.SeePlayer[edit]
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
Searching.ScanRotation[edit]
function ScanRotation ()
WaitForTarget[edit]
WaitForTarget.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
WaitForTarget.SeePlayer[edit]
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)