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UE2:U2CheatManager (U2)

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U2 Object >> CheatManager >> U2CheatManager
Package: 
U2
Within class: 
PlayerController

U2CheatManager -- LEGEND DEBUG/CHEAT EXEC FUNCTIONS

Properties

Property group 'U2CheatManager'

GoodiesList

Type: string

Array size: 32 (32 )

Modifiers: private, globalconfig


Default value, index 0: "Weapons.AssaultRifle"

Default value, index 1: "Weapons.EnergyRifle"

Default value, index 2: "Weapons.FlameThrower"

Default value, index 20: "Deployables.FieldGeneratorDeployable"

Default value, index 21: "Deployables.RocketTurretDeployable"

Default value, index 22: "Deployables.AutoTurretDeployable"

Default value, index 23: "Deployables.AmmoPacks"

Default value, index 24: "Deployables.EnergyPacks"

Default value, index 25: "Deployables.HealthPacks"

Default value, index 26: "Deployables.LandMineDeployable"

Default value, index 27: "Weapons.GrenadeLauncher"

Default value, index 28: "Weapons.Pistol"

Default value, index 29: "Weapons.RocketLauncherEx"

Default value, index 30: "Weapons.Shotgun"

Default value, index 31: "Weapons.SniperRifle"

SummonPackageStrings

Type: string

Array size: 16 (16 )

Modifiers: private, globalconfig

packages iterated in Summon to find actors

Default value, index 0: "Engine"

Default value, index 1: "U2"

Default value, index 2: "Pawns"

Default value, index 3: "Weapons"

Default value, index 4: "Deployables"

Default value, index 5: "Vehicles"

Default value, index 7: "Legend"

Default value, index 8: "ParticleSystems"

Internal variables

bBehindViewEnabled

Type: bool

Modifiers: private


bTraceDebugEnabled

Type: bool

Modifiers: private

set when trace debug enabled

DebugInfoManager

Type: HitActorDebugInfoManager


DebugInfoManagerClass

Type: class<HitActorDebugInfoManager>

Modifiers: private


Default value: Class'U2.HitActorDebugInfoManager'

DebugScoreboard

Type: ScoreboardInfoManager


LockedActor

Type: Actor

Modifiers: private


ScoreboardInfoManagerClass

Type: class<ScoreboardInfoManager>

Modifiers: private


Default value: Class'U2.ScoreboardInfoManager'

Functions

Static functions

LoadPackageClass

static function class<ObjectLoadPackageClass (string ClassName)


Exec functions

See U2CheatManager exec functions.

Other instance functions

CheckNamedOrHitActor

function bool CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName)


Cleanup

simulated function Cleanup ()

Overrides: CheatManager.Cleanup


DoTeleport

simulated function DoTeleport ()


DoToggleShowClass

function DoToggleShowClass (class<ActorClassToShow, bool bForce)


ForceTraceEnable

function ForceTraceEnable ()


GetHitActor

function Actor GetHitActor ()


GetLockedOrHitActor

function Actor GetLockedOrHitActor (bool bNeedsMesh, optional bool bVerbose)


GetNamedActor

function Actor GetNamedActor (name N)


GetNamedLockedOrHitActor

function Actor GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose)


GetNamedOrHitActor

function Actor GetNamedOrHitActor (optional name N)


GetNamedOrLockedActor

function Actor GetNamedOrLockedActor (optional name N)


GetTracerInstance

function HitActorDebugInfoManager GetTracerInstance ()


SetCCs

function SetCCs (class<ActorTargetClass, bool bShow)


SummonPackageClass

function Object SummonPackageClass (string ClassName, optional bool bUseViewRotation)