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UE2:U2NPCControllerBaseOld instance functions (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBaseOld (instance functions) |
Contents
- 1 Instance functions
- 1.1 AmbushClearOtherSpots
- 1.2 AmbushFindSpot
- 1.3 AmbushPickSpot
- 1.4 AssignHoldSpot
- 1.5 BigJump
- 1.6 CanFire
- 1.7 CanMeleeAttack
- 1.8 CanStakeOut
- 1.9 ChangedWeapon
- 1.10 ClearAttack
- 1.11 ClearHoldSpots
- 1.12 ClearReferencesTo
- 1.13 CombatMove
- 1.14 DamageAttitudeTo
- 1.15 DeferTo
- 1.16 DetermineOrdersTransition
- 1.17 DoRangedAttack
- 1.18 EnemyAcquired
- 1.19 eventBumpFriend
- 1.20 eventTakeDamage
- 1.21 eventTookDamage
- 1.22 ExecuteDodge
- 1.23 FindSpecialAttraction
- 1.24 FireAt
- 1.25 FireShot
- 1.26 FriendlyBumpSpecial
- 1.27 GameRelatedKilled
- 1.28 GetAttackStyle
- 1.29 GetCurrentFireRate
- 1.30 GetMoveTargetFollow
- 1.31 GetOrderGiver
- 1.32 GetOrders
- 1.33 GetOrdersObject
- 1.34 GetReactionToEnemy
- 1.35 GetRealOrders
- 1.36 GetShouldUseDeviousTactics
- 1.37 GetSpecifiedFireRate
- 1.38 GiveUpTactical
- 1.39 HandleBumpedByEnemy
- 1.40 HandleEnemyKilledSafe
- 1.41 HandleEnemyKilledUnSafe
- 1.42 HandleOrdersAttack
- 1.43 HandleOrdersDefend
- 1.44 HandleOrdersFollow
- 1.45 HandleOrdersHold
- 1.46 HandleOrdersNone
- 1.47 HandleTakeHit
- 1.48 IsFiring
- 1.49 IsMeleeAttacking
- 1.50 IsMobile
- 1.51 IsPreparedToFire
- 1.52 IsPreparedToMelee
- 1.53 IsStationary
- 1.54 MaybeStopFiring
- 1.55 NonRangedFireCheck
- 1.56 NonRangedFireTimer
- 1.57 NotifyKilled
- 1.58 NotifyTakeHit
- 1.59 OKToHit
- 1.60 PickLocalInventoryDestination
- 1.61 Possess
- 1.62 PreparedToHunt
- 1.63 PriorityObjective
- 1.64 ReadyForAction
- 1.65 ReadyForOrders
- 1.66 ResetAttackTimer
- 1.67 ResetGlobalAISettings
- 1.68 Restart
- 1.69 RestoreRealOrders
- 1.70 SendMessageAcknowledgeOrders
- 1.71 SendMessageInPosition
- 1.72 SendMessageNearPoint
- 1.73 SetControllerEnemy
- 1.74 SetDefense
- 1.75 SetFall
- 1.76 SetMoveTarget
- 1.77 SetOrders
- 1.78 SetOrdersObject
- 1.79 SetRealOrders
- 1.80 SetRoamTarget
- 1.81 SetStationary
- 1.82 SharedTimerEvent
- 1.83 ShouldDeferTo
- 1.84 ShouldDestroyNPC
- 1.85 ShouldGiveUpHunting
- 1.86 ShouldTransitionToMeleeAttack
- 1.87 SpecialAttackTransition
- 1.88 SpecialFire
- 1.89 StateTransition
- 1.90 StopFiring
- 1.91 TestCanJump
- 1.92 TookDamageBase
- 1.93 UpdateEnemy
- 1.94 UpdateOrders
- 1.95 UseTacticalJumps
- 1.96 WanderAfterFriendlyBumpExtra
- 1.97 WhatToDoNext
;Other member categories for this class::states
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Instance functions
AmbushClearOtherSpots
AmbushFindSpot
AmbushPickSpot
AssignHoldSpot
BigJump
Overrides: U2NPCController.BigJump
CanFire
Overrides: U2NPCController.CanFire
CanMeleeAttack
CanStakeOut
ChangedWeapon
Overrides: Controller.ChangedWeapon
ClearAttack
ClearHoldSpots
Overrides: U2NPCControllerShared.ClearHoldSpots
ClearReferencesTo
Overrides: Controller.ClearReferencesTo
CombatMove
DamageAttitudeTo
Overrides: Controller.DamageAttitudeTo
DeferTo
Overrides: Controller.DeferTo
DetermineOrdersTransition
DoRangedAttack
EnemyAcquired
Overrides: U2NPCControllerShared.EnemyAcquired
eventBumpFriend
Overrides: U2NPCControllerShared.eventBumpFriend
eventTakeDamage
Overrides: U2NPCControllerScriptable.eventTakeDamage
eventTookDamage
Overrides: U2NPCControllerScriptable.eventTookDamage
ExecuteDodge
Overrides: U2NPCControllerShared.ExecuteDodge
FindSpecialAttraction
FireAt
Overrides: Controller.FireAt
FireShot
FriendlyBumpSpecial
Overrides: U2NPCControllerShared.FriendlyBumpSpecial
GameRelatedKilled
GetAttackStyle
Overrides: Controller.GetAttackStyle
GetCurrentFireRate
GetMoveTargetFollow
Overrides: U2NPCControllerShared.GetMoveTargetFollow
GetOrderGiver
Overrides: U2NPCController.GetOrderGiver
GetOrders
Overrides: U2NPCController.GetOrders
GetOrdersObject
Overrides: U2NPCController.GetOrdersObject
GetReactionToEnemy
GetRealOrders
GetShouldUseDeviousTactics
GetSpecifiedFireRate
GiveUpTactical
HandleBumpedByEnemy
Overrides: U2NPCControllerShared.HandleBumpedByEnemy
HandleEnemyKilledSafe
HandleEnemyKilledUnSafe
HandleOrdersAttack
HandleOrdersDefend
HandleOrdersFollow
HandleOrdersHold
HandleOrdersNone
HandleTakeHit
IsFiring
Overrides: U2NPCController.IsFiring
IsMeleeAttacking
Overrides: U2NPCController.IsMeleeAttacking
IsMobile
Overrides: Controller.IsMobile
IsPreparedToFire
Overrides: Controller.IsPreparedToFire
IsPreparedToMelee
Overrides: Controller.IsPreparedToMelee
IsStationary
Overrides: Controller.IsStationary
MaybeStopFiring
NonRangedFireCheck
NonRangedFireTimer
NotifyKilled
Overrides: Controller.NotifyKilled
NotifyTakeHit
Overrides: Controller.NotifyTakeHit
OKToHit
Overrides: U2NPCController.OKToHit
PickLocalInventoryDestination
Possess
Overrides: U2NPCControllerShared.Possess
PreparedToHunt
PriorityObjective
ReadyForAction
Overrides: U2NPCController.ReadyForAction
ReadyForOrders
Overrides: U2NPCController.ReadyForOrders
ResetAttackTimer
ResetGlobalAISettings
Restart
Overrides: Controller.Restart
RestoreRealOrders
SendMessageAcknowledgeOrders
SendMessageInPosition
SendMessageNearPoint
SetControllerEnemy
Overrides: Controller.SetControllerEnemy
SetDefense
SetFall
Overrides: U2NPCControllerShared.SetFall
SetMoveTarget
Overrides: U2NPCControllerShared.SetMoveTarget
SetOrders
Overrides: U2NPCController.SetOrders
SetOrdersObject
SetRealOrders
SetRoamTarget
SetStationary
Overrides: Controller.SetStationary
Overrides: U2NPCControllerShared.SharedTimerEvent
ShouldDeferTo
ShouldDestroyNPC
ShouldGiveUpHunting
ShouldTransitionToMeleeAttack
SpecialAttackTransition
SpecialFire
StateTransition
StopFiring
Overrides: Controller.StopFiring
TestCanJump
TookDamageBase
UpdateEnemy
UpdateOrders
UseTacticalJumps
WanderAfterFriendlyBumpExtra
Overrides: U2NPCControllerShared.WanderAfterFriendlyBumpExtra
WhatToDoNext
Overrides: U2NPCControllerScriptable.WhatToDoNext