Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2Pawn (U2)
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Functions
- 5 States
- 5.1 BeyondHelp
- 5.2 Dying
- 5.3 DyingWaiting
- 5.3.1 DyingWaiting.AnimEnd
- 5.3.2 DyingWaiting.BeginState
- 5.3.3 DyingWaiting.EndState
- 5.3.4 DyingWaiting.Landed
- 5.3.5 DyingWaiting.TakeDamage
- 5.3.6 DyingWaiting.ClientRevived
- 5.3.7 DyingWaiting.Died
- 5.3.8 DyingWaiting.DoMercyKill
- 5.3.9 DyingWaiting.DoRevive
- 5.3.10 DyingWaiting.HandleDying
- 5.3.11 DyingWaiting.HandleRevived
- 5.3.12 DyingWaiting.LandThump
- 5.3.13 DyingWaiting.LieStill
- 5.3.14 DyingWaiting.OnUse
- 5.3.15 DyingWaiting.ReduceCylinder
- 5.3.16 DyingWaiting.RestoreCylinder
- 5.4 FallingOutOfWorld
- 5.5 GutBlowed
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U2Pawn.uc
Constants
MAXJUMPHEIGHT
Value: 94.0
Properties
See U2Pawn properties.
Enums
EFireAnimState
- FAS_None
- FAS_PlayOnce
- FAS_Looping
- FAS_Ready
ESurfaceType
- SFT_None
- SFT_Default
- SFT_Terrain
- SFT_Water
Functions
Events
AnimEnd
Overrides: Pawn.AnimEnd
Destroyed
Overrides: Pawn.Destroyed
Falling
Overrides: Pawn.Falling
FellOutOfWorld
Overrides: Pawn.FellOutOfWorld
Landed
Overrides: Pawn.Landed
PlayDying
Overrides: Pawn.PlayDying
PostBeginPlay
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
PreBeginPlay
Overrides: Pawn.PreBeginPlay
SetAnimAction
Overrides: Pawn.SetAnimAction
TakeDamage
Overrides: Pawn.TakeDamage
Tick
Overrides: Actor.Tick
Other instance functions
See U2Pawn instance functions.
States
BeyondHelp
BeyondHelp.HandleDying
Overrides: HandleDying (global)
Dying
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.BeginState
Overrides: Pawn.Dying.BeginState
DyingWaiting
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
DyingWaiting.AnimEnd
Overrides: AnimEnd (global)
DyingWaiting.BeginState
Overrides: Object.BeginState (global)
DyingWaiting.EndState
Overrides: Object.EndState (global)
DyingWaiting.Landed
Overrides: Landed (global)
DyingWaiting.TakeDamage
Overrides: TakeDamage (global)
DyingWaiting.ClientRevived
Overrides: Pawn.ClientRevived (global)
DyingWaiting.Died
Overrides: Pawn.Died (global)
DyingWaiting.DoMercyKill
DyingWaiting.DoRevive
DyingWaiting.HandleDying
Overrides: HandleDying (global)
DyingWaiting.HandleRevived
Overrides: Pawn.HandleRevived (global)
DyingWaiting.LandThump
DyingWaiting.LieStill
DyingWaiting.OnUse
Overrides: OnUse (global)
DyingWaiting.ReduceCylinder
DyingWaiting.RestoreCylinder
FallingOutOfWorld
Extends: BeyondHelp
FallingOutOfWorld.Tick
Overrides: Tick (global)
GutBlowed
Extends: BeyondHelp
Ignores: BreathTimer, Bump, ChangedWeapon, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage, Trigger