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UE2:U2Pawn instance functions (U2)
Contents
- 1 Instance functions
- 1.1 AssignInitialPose
- 1.2 CanBeMercyKilled
- 1.3 CanBeRevived
- 1.4 CanDodge
- 1.5 CanDoubleJump
- 1.6 CanPickupItem
- 1.7 CheckBob
- 1.8 CheckTauntValid
- 1.9 CreateCarcassUseProxy
- 1.10 DeployProtectionTimer
- 1.11 DestroyCarcassUseProxy
- 1.12 Dodge
- 1.13 DoDoubleJump
- 1.14 DoJump
- 1.15 FlashbangAlpha
- 1.16 FlashbangEnabled
- 1.17 FootStepping
- 1.18 GetAnimSequence
- 1.19 GetArtifactEnabled
- 1.20 GetArtifactIndex
- 1.21 GetDescription
- 1.22 GetJumpJetCost
- 1.23 GetPIDDistancePct
- 1.24 GetPlayerClassIndex
- 1.25 GetPlayerTeamIndex
- 1.26 GetPowerSuitMax
- 1.27 GetPowerSuitPower
- 1.28 GetRadarIconIndex
- 1.29 GetSpecialHasUseBar
- 1.30 GetSpecialUseDescription
- 1.31 GetSpecialUseIconIndex
- 1.32 GetSpecialUsePercent
- 1.33 GetSurfaceType
- 1.34 GetUseIconIndex
- 1.35 GetUsePercent
- 1.36 GetWeaponBoneFor
- 1.37 HandleDodgeFailed
- 1.38 HandleDying
- 1.39 HandleUsing
- 1.40 HasNeededSkill
- 1.41 HasUseBar
- 1.42 HeadshotScaling
- 1.43 InitDeployProtection
- 1.44 LowAmmo
- 1.45 LowEnergy
- 1.46 LowHealth
- 1.47 MantlingBegin
- 1.48 MaybePlayAnim
- 1.49 NotifyGutBlowed
- 1.50 NumTimesSpawned
- 1.51 OnUnuse
- 1.52 OnUse
- 1.53 PlayDirectionalDeath
- 1.54 PlayDirectionalHit
- 1.55 PlayDoubleJump
- 1.56 PlayFootStep
- 1.57 PlayFootStepLeft
- 1.58 PlayFootStepRight
- 1.59 PlayTakeHit
- 1.60 PlayVictoryAnimation
- 1.61 PlayWeaponReload
- 1.62 PlayWeaponSwitch
- 1.63 PossessedBy
- 1.64 ResetPhysicsBasedAnim
- 1.65 SelectGesture
- 1.66 SelectTaunt
- 1.67 SetPowerSuitPower
- 1.68 SetSprint
- 1.69 Setup
- 1.70 SetupSkillBar
- 1.71 SetWeaponAttachment
- 1.72 StartFiring
- 1.73 StopFiring
- 1.74 TossArtifacts
- 1.75 TossItem
- 1.76 UnPossessed
- 1.77 UseSkill
- U2Pawn instance functions in other games:
- U2XMP
- Other member categories for this class:
- internal variables, properties
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Instance functions
AssignInitialPose
CanBeMercyKilled
Overrides: Pawn.CanBeMercyKilled
CanBeRevived
Overrides: Pawn.CanBeRevived
CanDodge
Overrides: Pawn.CanDodge
CanDoubleJump
Overrides: Pawn.CanDoubleJump
CanPickupItem
CheckBob
Overrides: Pawn.CheckBob
CheckTauntValid
CreateCarcassUseProxy
DeployProtectionTimer
DestroyCarcassUseProxy
Dodge
DoDoubleJump
Overrides: Pawn.DoDoubleJump
DoJump
Overrides: Pawn.DoJump
FlashbangAlpha
FlashbangEnabled
Overrides: Pawn.FlashbangEnabled
FootStepping
GetAnimSequence
GetArtifactEnabled
GetArtifactIndex
GetDescription
Overrides: Actor.GetDescription
GetJumpJetCost
GetPIDDistancePct
Overrides: Pawn.GetPIDDistancePct
GetPlayerClassIndex
Overrides: Pawn.GetPlayerClassIndex
GetPlayerTeamIndex
GetPowerSuitMax
GetPowerSuitPower
GetRadarIconIndex
Overrides: Actor.GetRadarIconIndex
GetSpecialHasUseBar
GetSpecialUseDescription
GetSpecialUseIconIndex
GetSpecialUsePercent
GetSurfaceType
GetUseIconIndex
Overrides: Actor.GetUseIconIndex
GetUsePercent
Overrides: Actor.GetUsePercent
GetWeaponBoneFor
Overrides: Pawn.GetWeaponBoneFor
HandleDodgeFailed
Overrides: Pawn.HandleDodgeFailed
HandleDying
Overrides: Pawn.HandleDying
HandleUsing
HasNeededSkill
HasUseBar
Overrides: Actor.HasUseBar
HeadshotScaling
InitDeployProtection
LowAmmo
Overrides: Pawn.LowAmmo
LowEnergy
Overrides: Pawn.LowEnergy
LowHealth
Overrides: Pawn.LowHealth
MantlingBegin
MaybePlayAnim
NotifyGutBlowed
Overrides: Pawn.NotifyGutBlowed
NumTimesSpawned
OnUnuse
Overrides: Actor.OnUnuse
OnUse
Overrides: Actor.OnUse
PlayDirectionalDeath
PlayDirectionalHit
PlayDoubleJump
PlayFootStep
PlayFootStepLeft
PlayFootStepRight
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayVictoryAnimation
Overrides: Pawn.PlayVictoryAnimation
PlayWeaponReload
Overrides: Pawn.PlayWeaponReload
PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
PossessedBy
Overrides: Pawn.PossessedBy
ResetPhysicsBasedAnim
SelectGesture
SelectTaunt
SetPowerSuitPower
SetSprint
Overrides: Pawn.SetSprint
Setup
SetupSkillBar
SetWeaponAttachment
StartFiring
Overrides: Pawn.StartFiring
StopFiring
Overrides: Pawn.StopFiring
TossArtifacts
Overrides: Pawn.TossArtifacts
TossItem
UnPossessed
Overrides: Pawn.UnPossessed