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UE2:U2Pawn internal variables (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn (internal variables) |
Contents
- 1 Internal variables
- 1.1 AdditionalDamageFilters
- 1.2 AlternateUseManagers
- 1.3 AnimationController
- 1.4 bCanKnockDown
- 1.5 bCauseMoveTargetNavError
- 1.6 bCauseScriptedNavError
- 1.7 bDisableErrorColors
- 1.8 bDisableErrorMessages
- 1.9 bHeadTrackingEnabled
- 1.10 bNoFlavorTextTeamCheck
- 1.11 bOverridesDamageEffect
- 1.12 bRagdollDeath
- 1.13 bReceivedInitialStatus
- 1.14 bReceivedInitialWeapon
- 1.15 bServoEnabled
- 1.16 bShrinkCarcass
- 1.17 bSinkCarcass
- 1.18 bTestAnimHandler
- 1.19 bUseSoundSlotTimers
- 1.20 bWeaponAimingEnabled
- 1.21 CarcassFadeEffect
- 1.22 CarcassFadeTemplate
- 1.23 CarcassShrinkRateX
- 1.24 CarcassShrinkRateY
- 1.25 CarcassShrinkRateZ
- 1.26 CarcassSinkRatePerSec
- 1.27 CarcassSinkRatePerSecInc
- 1.28 CarcassSinkRatePerSecMax
- 1.29 CarcassSinkRatePerSecMin
- 1.30 CollectedMomentumTransfer
- 1.31 CrouchingMoveSpeed
- 1.32 CurPanicSound
- 1.33 CurrentMomentumTransferSlot
- 1.34 CurrentStatus
- 1.35 DamageEffectOffsetMultiplier
- 1.36 DamageIndicatorAngle
- 1.37 DeathWAT
- 1.38 DefaultPackage
- 1.39 DodgeJumpZScale
- 1.40 DodgeXYVelocityScale
- 1.41 DroppedEnergy
- 1.42 DrowningDamageAmount
- 1.43 EMPEffect
- 1.44 FallTimer
- 1.45 FDamager
- 1.46 FlameEffect
- 1.47 FriendDeadSoundDelay
- 1.48 GibbedEffect
- 1.49 HeadTrackActor
- 1.50 HeadTrackTimer
- 1.51 InitialAgentInputs
- 1.52 InitialAlertness
- 1.53 InitialHealth
- 1.54 InitialHearingThreshold
- 1.55 InitialSightRadius
- 1.56 LastKnockDownTime
- 1.57 LastMomentumTransferTime
- 1.58 LastSoundClass
- 1.59 LastTextureType
- 1.60 MaxAliveAddedVelocity
- 1.61 MaxDeadAddedVelocity
- 1.62 MaxHeadTrackDistance
- 1.63 MaxHeadTrackPlayerDistance
- 1.64 MaxRandomSoundTime
- 1.65 MinJumpAnimSpeed
- 1.66 MinKnockDownMomentumThreshold
- 1.67 MinLandAnimSpeed
- 1.68 MinPanicTime
- 1.69 MinRandomSoundTime
- 1.70 MinTimeBetweenKnockDowns
- 1.71 MinTimeBetweenRandomSounds
- 1.72 MovementPhysics
- 1.73 NumTextureSounds
- 1.74 NumWalkingAnims
- 1.75 OldStatus
- 1.76 OldWeapon
- 1.77 PanicDamageInstigator
- 1.78 PanicDamageType
- 1.79 PanicSoundPauseSeconds
- 1.80 ParticleHitEffect
- 1.81 ProneMoveSpeed
- 1.82 RandomAttackSoundSlot
- 1.83 RandomIdleSoundSlot
- 1.84 RemainingPowerSuitEnergy
- 1.85 SetMoveSpeedFudge
- 1.86 SoundSlotTimers
- 1.87 SoundTable
- 1.88 StandingMoveSpeed
- 1.89 StatusBelt
- 1.90 StatusDoll
- 1.91 StopPanicTime
- 1.92 TextureSoundIndices
- 1.93 TimeSinceBeginState
- 1.94 TotalCarcassSinkDistance
- 1.95 TotalRecentMomentumTransfer
- 1.96 ToxicEffect
- 1.97 UsableActors
- 1.98 UseManager
- 1.99 VoicePackMetaClass
- 1.100 VoiceType
- 1.101 WalkingAnims
- 1.102 WeaponDamageItems
- U2Pawn internal variables in other games:
- U2
- Other member categories for this class:
- instance functions
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Internal variables[edit]
AdditionalDamageFilters[edit]
Type: array<U2Inventory>
AlternateUseManagers[edit]
Type: array<U2UseManagerPlayer>
AnimationController[edit]
Type: AnimationControllerInterf
bCanKnockDown[edit]
Type: bool
Pawn can be knocked down by damage/momentun
[edit]
Type: bool
[edit]
Type: bool
bDisableErrorColors[edit]
Type: bool
Modifiers: globalconfig
if true, colors not changed on NPC pathing error etc.
Default value: True
bDisableErrorMessages[edit]
Type: bool
Modifiers: globalconfig
if true, no error messages on NPC pathing error etc.
Default value: True
bHeadTrackingEnabled[edit]
Type: bool
bNoFlavorTextTeamCheck[edit]
Type: bool
uses flavor text regardless if there is not teammate nearby
bOverridesDamageEffect[edit]
Type: bool
bRagdollDeath[edit]
Type: bool
bReceivedInitialStatus[edit]
Type: bool
bReceivedInitialWeapon[edit]
Type: bool
whether or not the client has received it's first variable yet ... see below
bServoEnabled[edit]
Type: bool
Default value: True
bShrinkCarcass[edit]
Type: bool
if set, carcass will shrink
bSinkCarcass[edit]
Type: bool
if set, carcass will sink
bTestAnimHandler[edit]
Type: bool
bUseSoundSlotTimers[edit]
Type: bool
set to true for NPCs to use SoundSlotTimer list to clamp sounds
bWeaponAimingEnabled[edit]
Type: bool
CarcassFadeEffect[edit]
Type: ParticleRadiator
CarcassFadeTemplate[edit]
Type: ParticleRadiator
special effect to hide carcasses disappearing
Default value: ParticleRadiator'corpse_disappear_FX.ParticleRadiator1'
CarcassShrinkRateX[edit]
Type: float
Default value: 5.0
CarcassShrinkRateY[edit]
Type: float
Default value: 5.0
CarcassShrinkRateZ[edit]
Type: float
Default value: 5.0
CarcassSinkRatePerSec[edit]
Type: float
computed speed of sinking
CarcassSinkRatePerSecInc[edit]
Type: float
computed speed of sinking (rate of increase)
Default value: 100.0
CarcassSinkRatePerSecMax[edit]
Type: float
computed speed of sinking (max)
Default value: 160.0
CarcassSinkRatePerSecMin[edit]
Type: float
computed speed of sinking (min)
Default value: 1.0
CollectedMomentumTransfer[edit]
Type: array<MomentumTransferT>
CrouchingMoveSpeed[edit]
Type: float
Default value: 0.3
CurPanicSound[edit]
Type: Sound
CurrentMomentumTransferSlot[edit]
Type: int
CurrentStatus[edit]
Type: SCurrentStatus
DamageEffectOffsetMultiplier[edit]
Type: float
Default value: 0.5
DamageIndicatorAngle[edit]
Type: float
DeathWAT[edit]
Type: LicenseePawn.EWeaponAnimationType
Default value: AT_NoWeapon
DefaultPackage[edit]
Type: string
DodgeJumpZScale[edit]
Type: float
Modifiers: globalconfig
Default value: 0.6
DodgeXYVelocityScale[edit]
Type: float
Modifiers: globalconfig
Default value: 2.0
DroppedEnergy[edit]
Type: DroppedEnergyPickup
DrowningDamageAmount[edit]
Type: float
Default value: 20.0
EMPEffect[edit]
Type: ParticleRadiator
FallTimer[edit]
Type: float
FDamager[edit]
Type: FlameDamager
FlameEffect[edit]
Type: ParticleRadiator
FriendDeadSoundDelay[edit]
Type: float
time to wait before mourning the death of a teammate
Default value: 1.25
GibbedEffect[edit]
Type: ParticleRadiator
blood effect when gibbed
HeadTrackActor[edit]
Type: Actor
HeadTrackTimer[edit]
Type: float
InitialAgentInputs[edit]
Type: array<SInitialAgentInput>
InitialAlertness[edit]
Type: float
InitialHealth[edit]
Type: int
InitialHearingThreshold[edit]
Type: float
InitialSightRadius[edit]
Type: float
LastKnockDownTime[edit]
Type: float
LastMomentumTransferTime[edit]
Type: float
LastSoundClass[edit]
Type: class<TextureHelperGeneric>
LastTextureType[edit]
Type: Material.ETextureType
MaxAliveAddedVelocity[edit]
Type: float
cap AddVelocity velocity when alive
Default value: 1024.0
MaxDeadAddedVelocity[edit]
Type: float
cap AddVelocity velocity when dead
Default value: 2048.0
MaxHeadTrackDistance[edit]
Type: float
max distance within which NPCs look for pawns to look at
Default value: 1024.0
MaxHeadTrackPlayerDistance[edit]
Type: float
NPCs won't head track if further away than this from player
Default value: 2048.0
MaxRandomSoundTime[edit]
Type: float
Default value: 8.0
MinJumpAnimSpeed[edit]
Type: float
Default value: 100.0
MinKnockDownMomentumThreshold[edit]
Type: float
momentum >= this will knock NPC down
MinLandAnimSpeed[edit]
Type: float
Default value: -100.0
MinPanicTime[edit]
Type: float
Default value: 0.5
MinRandomSoundTime[edit]
Type: float
Default value: 1.0
MinTimeBetweenKnockDowns[edit]
Type: float
Default value: 0.5
MinTimeBetweenRandomSounds[edit]
Type: float
usually 0.0, if > 0.0 prevents multiple NPCs from talking over each other
MovementPhysics[edit]
Type: Actor.EPhysics
Default value: PHYS_Walking
NumTextureSounds[edit]
Type: int
NumWalkingAnims[edit]
Type: int
OldStatus[edit]
Type: SCurrentStatus
OldWeapon[edit]
Type: Weapon
PanicDamageInstigator[edit]
Type: Pawn
PanicDamageType[edit]
Type: class<DamageType>
PanicSoundPauseSeconds[edit]
Type: float
Default value: 1.5
ParticleHitEffect[edit]
Type: ParticleGenerator
pawn-specific hit effect (Drakk metal, green blood, etc.)
ProneMoveSpeed[edit]
Type: float
Default value: 0.3
RandomAttackSoundSlot[edit]
Type: SoundSlotInterf.ESoundTableSlot
usually STS_Attack, but can be, say, STS_Acquire if sounds are the same
Default value: STS_Attack
RandomIdleSoundSlot[edit]
Type: SoundSlotInterf.ESoundTableSlot
usually STS_Idle, but can be, say, STS_Misc if sounds are the same
Default value: STS_Idle
RemainingPowerSuitEnergy[edit]
Type: float
Tracks how much energy was remaining in the powersuit when this pawn was killed
SetMoveSpeedFudge[edit]
Type: float
for fixing existing move speeds if groundspeed changes
Default value: 1.0
SoundSlotTimers[edit]
Type: SoundSlotTimerListImpl
actual sound slot timer list
SoundTable[edit]
Type: SoundTable
StandingMoveSpeed[edit]
Type: float
Default value: 1.0
StatusBelt[edit]
Type: Texture
StatusDoll[edit]
Type: Texture
StopPanicTime[edit]
Type: float
TextureSoundIndices[edit]
Type: int
Array size: 4 (4
)
TimeSinceBeginState[edit]
Type: float
TotalCarcassSinkDistance[edit]
Type: float
cumulative distance the carcass has sunk
TotalRecentMomentumTransfer[edit]
Type: float
ToxicEffect[edit]
Type: ParticleRadiator
UsableActors[edit]
UseManager[edit]
Type: U2UseManager
VoicePackMetaClass[edit]
Type: string
VoiceType[edit]
Type: string
WalkingAnims[edit]
Type: WalkingAnimInfoT
Array size: MaxWalkingAnims
list of walking move speeds and associated animation types
Default value, index 0:
Member | Value |
---|---|
WalkingAnimType | WAT_WalkFast |
Default value, index 1:
Member | Value |
---|---|
MinSpeed | 0.45 |
WalkingAnimType | WAT_RunFast |
WeaponDamageItems[edit]
Type: array<U2Inventory>