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UE2:U2PlayerController instance functions (U2XMP)

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Contents

U2PlayerController instance functions in other games:
U2
Other member categories for this class:
states

Instance functions

ActorHeadInWater

function bool ActorHeadInWater (Actor SourceActor, Object.Vector Loc)


AutoSaveEnabledA1

function bool AutoSaveEnabledA1 ()


AutoSaveEnabledA2

function bool AutoSaveEnabledA2 ()


AutoSaveEnabledA3

function bool AutoSaveEnabledA3 ()


AutoSaveEnabledA4

function bool AutoSaveEnabledA4 ()


AutoSaveEnabledB1

function bool AutoSaveEnabledB1 ()


AutoSaveEnabledB2

function bool AutoSaveEnabledB2 ()


AutoSaveEnabledB3

function bool AutoSaveEnabledB3 ()


AutoSaveEnabledB4

function bool AutoSaveEnabledB4 ()


AutoSaveEnabledC1

function bool AutoSaveEnabledC1 ()


AutoSaveEnabledC2

function bool AutoSaveEnabledC2 ()


AutoSaveEnabledC3

function bool AutoSaveEnabledC3 ()


AutoSaveEnabledC4

function bool AutoSaveEnabledC4 ()


AutoSaveEnabledD1

function bool AutoSaveEnabledD1 ()


AutoSaveEnabledD2

function bool AutoSaveEnabledD2 ()


AutoSaveEnabledD3

function bool AutoSaveEnabledD3 ()


AutoSaveEnabledD4

function bool AutoSaveEnabledD4 ()


AutoSaveEnabledE1

function bool AutoSaveEnabledE1 ()


AutoSaveEnabledE2

function bool AutoSaveEnabledE2 ()


AutoSaveEnabledE3

function bool AutoSaveEnabledE3 ()


AutoSaveEnabledE4

function bool AutoSaveEnabledE4 ()


AutoSaveEnabledF1

function bool AutoSaveEnabledF1 ()


AutoSaveEnabledF2

function bool AutoSaveEnabledF2 ()


AutoSaveEnabledF3

function bool AutoSaveEnabledF3 ()


AutoSaveEnabledF4

function bool AutoSaveEnabledF4 ()


AutoSaveEnabledG1

function bool AutoSaveEnabledG1 ()


CalcFirstPersonView

function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: PlayerController.CalcFirstPersonView


CanDodge

function bool CanDodge ()


CanLean

function bool CanLean ()


CheckBob

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)

Overrides: PlayerController.CheckBob


ClearWeaponEffects

function ClearWeaponEffects ()


ClientPlayTakeHit

function ClientPlayTakeHit (Object.Vector HitLocation, byte Damage, class<DamageTypeDamageType, bool bServerGuessWeapon)


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerController.ClientVoiceMessage


DialogInitiate

function DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor)

Overrides: Actor.DialogInitiate


DialogTerminate

function DialogTerminate ()

Overrides: Actor.DialogTerminate


EnableProne

function EnableProne ()


Freeze

function Freeze ()

Overrides: LicenseeController.Freeze


GetAmmoClipPct

simulated function float GetAmmoClipPct ()


GetAmmoTotalPct

simulated function float GetAmmoTotalPct ()


GetArtifactString

simulated function string GetArtifactString ()


GetAutoTaunt

simulated function bool GetAutoTaunt ()


GetClipRoundsRemaining

simulated function string GetClipRoundsRemaining ()


GetClipSize

simulated function string GetClipSize ()


GetHealthPct

simulated function float GetHealthPct ()


GetHealthString

simulated function string GetHealthString ()


GetInstantRocket

function bool GetInstantRocket ()


GetLeanDir

function ELeanDir GetLeanDir ()


GetLeanLeftRightVector

function Object.Vector GetLeanLeftRightVector ()


GetObjectives

simulated function array<stringGetObjectives ()


GetPlayVoiceMessages

simulated function bool GetPlayVoiceMessages ()


GetPowerSuitMaxString

simulated function string GetPowerSuitMaxString ()


GetPowerSuitPct

simulated function float GetPowerSuitPct ()


GetPowerSuitPowerString

simulated function string GetPowerSuitPowerString ()


GetPowerSuitString

simulated function string GetPowerSuitString ()


GetTotalAmmoString

simulated function string GetTotalAmmoString ()


GetUIAlpha

simulated function float GetUIAlpha ()


GetWalkingPctScale

function float GetWalkingPctScale ()

Overrides: LicenseeController.GetWalkingPctScale


GetWeaponPanel

function WeaponPanel GetWeaponPanel ()


GetWeaponString

simulated function string GetWeaponString ()


HandleMissionFailed

function HandleMissionFailed (Pawn ViewTarget)


HandleWalking

function HandleWalking ()

Overrides: PlayerController.HandleWalking


HandlingCrosshair

function bool HandlingCrosshair ()


HighlightPendingWeapon

function HighlightPendingWeapon (Pawn P)


InLeanMode

function bool InLeanMode ()


LeanBegin

function LeanBegin (ELeanDir NewLeanDir)


LeanEnd

function LeanEnd ()


LeanReset

function LeanReset ()


LeanTransition

function bool LeanTransition ()


LevelChange

function LevelChange ()

Overrides: Controller.LevelChange


LoadLeftHand

function LoadLeftHand ()


NotifyAddInventory

function NotifyAddInventory (Inventory AddedItem)

Overrides: Controller.NotifyAddInventory


NotifyImpaled

function NotifyImpaled ()


NotifyRemoveInventory

function NotifyRemoveInventory (Inventory RemovedItem)

Overrides: Controller.NotifyRemoveInventory


NotifyTakeHit

function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageTypeDamageType, Object.Vector Momentum)

Overrides: Controller.NotifyTakeHit


NotifyUnImpaled

function NotifyUnImpaled ()


PlayerEndLevel

function PlayerEndLevel ()


PlayWinMessage

function PlayWinMessage (bool bWinner)


Possess

function Possess (Pawn P)

Overrides: PlayerController.Possess


PressingAnyLeanKey

function bool PressingAnyLeanKey ()


PressingSelectedLeanKey

function bool PressingSelectedLeanKey ()


SaveEnabled

function bool SaveEnabled ()


SendMessage

function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)

Overrides: Controller.SendMessage


ServerAddBots

function ServerAddBots (int N)


ServerReload

function ServerReload ()


ServerSetInstantRocket

function ServerSetInstantRocket (bool B)


ServerSetTaunt

function ServerSetTaunt (bool B)


ServerTaunt

function ServerTaunt (name Sequence)


SetAutoSaveIndex

function SetAutoSaveIndex (int i)

Overrides: PlayerController.SetAutoSaveIndex


SetAutoTaunt

function SetAutoTaunt (bool B)


SetDesiredLeanOffset

function SetDesiredLeanOffset ()


SetMovementVars

function SetMovementVars (Object.Vector NewAccel)


SetPlayVoiceMessages

simulated function SetPlayVoiceMessages (bool B)


SetUIAlpha

simulated function SetUIAlpha (float A)


SetViewTarget

function SetViewTarget (Actor NewViewTarget)

Overrides: PlayerController.SetViewTarget


ThirdPerson

simulated function bool ThirdPerson ()


ToggleLeanForward

function ToggleLeanForward ()


ToggleLeanLeft

function ToggleLeanLeft ()


ToggleLeanRight

function ToggleLeanRight ()


ToggleLeanUp

function ToggleLeanUp ()


TurnTowardNearestEnemy

function bool TurnTowardNearestEnemy ()

Overrides: PlayerController.TurnTowardNearestEnemy


UnFreeze

function UnFreeze ()

Overrides: LicenseeController.UnFreeze


UnPossessMatinee

function UnPossessMatinee ()

Overrides: PlayerController.UnPossessMatinee


ViewingSelf

function bool ViewingSelf ()