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UE2:U2PlayerController states (U2)

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Contents

U2PlayerController states in other games:
U2XMP
Other member categories for this class:
instance functions

States

FallingOutOfWorld

Extends: PlayerController.CantMove

Ignores: FellOutOfWorld

FallingOutOfWorld.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


FallingOutOfWorld.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.CantMove.PlayerMove


GameEnded

Inherits from: PlayerController.GameEnded

Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage

GameEnded.BeginState

event BeginState ()

Overrides: PlayerController.GameEnded.BeginState


GameEnded.CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)

Overrides: PlayerController.CalcBehindView (global)


GameEnded.CanGesture

function bool CanGesture ()

Overrides: CanGesture (global)


GameEnded.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


GameEnded.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


GameEnded.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.GameEnded.PlayerMove


GutBlowed

Extends: PlayerController.CantMove

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

GutBlowed.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


GutBlowed.EndState

event EndState ()

Overrides: Object.EndState (global)


GutBlowed.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


GutBlowed.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


GutBlowed.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


GutBlowed.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


GutBlowed.HandleMercyKilled

function HandleMercyKilled ()

Overrides: PlayerController.HandleMercyKilled (global)


GutBlowed.Reload

exec function Reload ()

Overrides: PlayerController.Reload (global)


GutBlowed.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


GutBlowed.Use

exec function Use ()

Overrides: PlayerController.Use (global)


Mantling

Ignores: AltFire, Fire

Mantling.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Mantling.EndState

event EndState ()

Overrides: Object.EndState (global)


Mantling.MantleEnd

event MantleEnd ()

Overrides: MantleEnd (global)


Mantling.GetAccel

function Object.Vector GetAccel (Object.Vector X, Object.Vector Y, Object.Vector Z)


Mantling.HandleMove

function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


Mantling.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


Mantling.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerController.ProcessMove (global)


PlayerWaiting

Inherits from: PlayerController.PlayerWaiting

Modifiers: auto

Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage

PlayerWaiting.EndState

simulated event EndState ()

Overrides: PlayerController.PlayerWaiting.EndState


PlayerWaiting.AllowSelectionMenuEscape

interface function bool AllowSelectionMenuEscape ()

Overrides: PlayerController.AllowSelectionMenuEscape (global)


PlayerWaiting.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.PlayerWaiting.AltFire


PlayerWaiting.ClientInitSpectating

function ClientInitSpectating (Object.Rotator InitialRotation, float PreMatchTime)

Overrides: ClientInitSpectating (global)


PlayerWaiting.DoRestartPlayer

function bool DoRestartPlayer ()


PlayerWaiting.Fire

exec function Fire (optional float F)

Overrides: PlayerController.PlayerWaiting.Fire


PlayerWaiting.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


PlayerWaiting.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


PlayerWaiting.InitSpectating

function InitSpectating ()


PlayerWaiting.ServerRestartPlayer

simulated function ServerRestartPlayer ()

Overrides: PlayerController.PlayerWaiting.ServerRestartPlayer


PlayerWaiting.SetPreMatchTime

simulated function SetPreMatchTime (float NewTime)


PlayerWaiting.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


PlayerWaiting.Use

exec function Use ()

Overrides: PlayerController.Use (global)


PlayerWalking

Inherits from: PlayerController.PlayerWalking

Ignores: Bump, HearNoise, SeeEnemy

PlayerWalking.MantleBegin

event MantleBegin ()

Overrides: MantleBegin (global)


PlayerWalking.CanDodge

function bool CanDodge ()


PlayerWalking.CanGesture

function bool CanGesture ()

Overrides: CanGesture (global)


PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerController.PlayerWalking.ProcessMove


WaitingToDeploy

Extends: PlayerController.CantMove

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

WaitingToDeploy.BeginState

simulated event BeginState ()

Overrides: PlayerController.CantMove.BeginState


WaitingToDeploy.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


WaitingToDeploy.AllowSelectionMenuEscape

interface function bool AllowSelectionMenuEscape ()

Overrides: PlayerController.AllowSelectionMenuEscape (global)


WaitingToDeploy.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


WaitingToDeploy.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


WaitingToDeploy.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


WaitingToDeploy.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


WaitingToDeploy.Jump

exec function Jump (optional float F)

Overrides: PlayerController.Jump (global)


WaitingToDeploy.NotifyDeployPointHacked

function NotifyDeployPointHacked ()

Overrides: NotifyDeployPointHacked (global)


WaitingToDeploy.ServerAltFire

function ServerAltFire (float F)

Overrides: ServerAltFire (global)


WaitingToDeploy.ServerSetDeployPoint

function ServerSetDeployPoint ()

Overrides: ServerSetDeployPoint (global)


WaitingToDeploy.ServerViewNextDeployPoint

function ServerViewNextDeployPoint ()

Overrides: ServerViewNextDeployPoint (global)


WaitingToDeploy.SetDeployPointView

function SetDeployPointView ()

Overrides: SetDeployPointView (global)


WaitingToDeploy.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


WaitingToDeploy.UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)

Overrides: PlayerController.UpdateRotation (global)


WaitingToDeploy.Use

exec function Use ()

Overrides: PlayerController.Use (global)


Wounded

Inherits from: PlayerController.Wounded

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

Wounded.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


Wounded.EndState

event EndState ()

Overrides: Object.EndState (global)


Wounded.FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: FellOutOfWorld (global)


Wounded.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


Wounded.DestroyPawn

function DestroyPawn ()


Wounded.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


Wounded.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


Wounded.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


Wounded.HandleMercyKilled

function HandleMercyKilled ()

Overrides: PlayerController.HandleMercyKilled (global)


Wounded.PawnDied

function PawnDied (Pawn P)

Overrides: PlayerController.PawnDied (global)


Wounded.Reload

exec function Reload ()

Overrides: PlayerController.Reload (global)


Wounded.ServerWaitToDeploy

function ServerWaitToDeploy ()

Overrides: ServerWaitToDeploy (global)


Wounded.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


Wounded.Use

exec function Use ()

Overrides: PlayerController.Use (global)