Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2PlayerController states (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController (states) |
Contents
- 1 States
- 1.1 @BaseSpectatingState
- 1.2 @CantMoveState
- 1.3 @DeadState
- 1.4 @GameEndedState
- 1.5 @ImpaledState
- 1.6 @LandedHardState
- 1.7 @LevelTransitionState
- 1.8 @MantlingState
- 1.9 @MissionFailedState
- 1.10 @PlayerClimbingState
- 1.11 @PlayerEndLevelImmediatelyState
- 1.12 @PlayerFlyingState
- 1.13 @PlayerSwimmingState
- 1.14 @PlayerWalkingState
- U2PlayerController states in other games:
- U2
- Other member categories for this class:
- instance functions
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States
@BaseSpectatingState
@BaseSpectatingState.BeginState
Overrides: Object.BeginState (global)
@CantMoveState
@CantMoveState.BeginState
Overrides: LicenseeController.@CantMoveState.BeginState
@CantMoveState.PlayerTick
Overrides: PlayerTick (global)
@CantMoveState.Freeze
Overrides: Freeze (global)
@CantMoveState.IsFrozen
Overrides: Controller.IsFrozen (global)
@CantMoveState.PlayerMove
Overrides: PlayerController.PlayerMove (global)
@CantMoveState.UnFreeze
Overrides: UnFreeze (global)
@DeadState
Inherits from: PlayerController.@DeadState
Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon
@DeadState.BeginState
Overrides: PlayerController.@DeadState.BeginState
@DeadState.PlayerTick
Overrides: PlayerTick (global)
@DeadState.HandleMissionFailed
Overrides: HandleMissionFailed (global)
@DeadState.SetLevelAction
@GameEndedState
Inherits from: PlayerController.@GameEndedState
Ignores: BeginFalling, HearNoise, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage
@GameEndedState.BeginState
Overrides: PlayerController.@GameEndedState.BeginState
@GameEndedState.Fire
Overrides: PlayerController.@GameEndedState.Fire
@ImpaledState
Extends: @CantMoveState
@ImpaledState.BeginState
Overrides: @CantMoveState.BeginState
@ImpaledState.PlayerMove
Overrides: @CantMoveState.PlayerMove
@LandedHardState
@LandedHardState.LandedHardDone
Overrides: LicenseeController.@LandedHardState.LandedHardDone
@LandedHardState.PlayerMove
Overrides: PlayerController.PlayerMove (global)
@LevelTransitionState
Ignores: BeginFalling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, NotifyTakeHit, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, Suicide, TakeDamage
@LevelTransitionState.BeginState
Overrides: Object.BeginState (global)
@LevelTransitionState.AltFire
Overrides: AltFire (global)
@LevelTransitionState.Fire
Overrides: Fire (global)
@LevelTransitionState.PlayerMove
Overrides: PlayerController.PlayerMove (global)
@LevelTransitionState.ThrowWeapon
Overrides: ThrowWeapon (global)
@MantlingState
Ignores: AltFire, Fire, PressingAltFire, PressingFire
@MantlingState.BeginState
Overrides: Object.BeginState (global)
@MantlingState.EndState
Overrides: Object.EndState (global)
@MantlingState.MantleEnd
Overrides: LicenseeController.MantleEnd (global)
@MantlingState.PlayerTick
Overrides: PlayerTick (global)
@MantlingState.CanCrouch
@MantlingState.GetAccel
@MantlingState.PlayerMove
Overrides: PlayerController.PlayerMove (global)
@MantlingState.SetMovementVars
Overrides: SetMovementVars (global)
@MissionFailedState
Extends: @DeadState
Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon
@MissionFailedState.SetLevelAction
Overrides: @DeadState.SetLevelAction
@PlayerClimbingState
@PlayerClimbingState.BeginState
Overrides: PlayerController.@PlayerClimbingState.BeginState
@PlayerClimbingState.AltFire
Overrides: AltFire (global)
@PlayerClimbingState.CanLean
Overrides: CanLean (global)
@PlayerClimbingState.Fire
Overrides: Fire (global)
@PlayerClimbingState.PlayerMove
Overrides: PlayerController.@PlayerClimbingState.PlayerMove
@PlayerEndLevelImmediatelyState
Extends: @GameEndedState
@PlayerEndLevelImmediatelyState.BeginState
Overrides: @GameEndedState.BeginState
@PlayerEndLevelImmediatelyState.EndState
Overrides: Object.EndState (global)
@PlayerFlyingState
Inherits from: PlayerController.@PlayerFlyingState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage
@PlayerFlyingState.BeginState
Overrides: PlayerController.@PlayerFlyingState.BeginState
@PlayerFlyingState.EndState
Overrides: Object.EndState (global)
@PlayerFlyingState.PlayerMove
Overrides: PlayerController.@PlayerFlyingState.PlayerMove
@PlayerSwimmingState
Inherits from: PlayerController.@PlayerSwimmingState
Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerSwimmingState.BeginState
Overrides: PlayerController.@PlayerSwimmingState.BeginState
@PlayerSwimmingState.CanLean
Overrides: CanLean (global)
@PlayerSwimmingState.PlayerMove
Overrides: PlayerController.@PlayerSwimmingState.PlayerMove
@PlayerWalkingState
Inherits from: PlayerController.@PlayerWalkingState
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@PlayerWalkingState.BeginState
Overrides: PlayerController.@PlayerWalkingState.BeginState
@PlayerWalkingState.MantleBegin
Overrides: LicenseeController.MantleBegin (global)
@PlayerWalkingState.NotifyLanded
Overrides: PlayerController.NotifyLanded (global)
@PlayerWalkingState.CanLean
Overrides: CanLean (global)
@PlayerWalkingState.ProcessMove
Overrides: PlayerController.@PlayerWalkingState.ProcessMove