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UE2:U2PlayerTestController instance functions (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController >> U2PlayerTestController (instance functions) |
Contents
- 1 Instance functions
- 1.1 CheckNamedOrHitActor
- 1.2 DoDumpAnims
- 1.3 DoEdActor
- 1.4 DoFindPath
- 1.5 DoFixCollision
- 1.6 DoKillActor
- 1.7 DoKillNPCs
- 1.8 DoReachSpecInfo
- 1.9 DoSetWeapon
- 1.10 DoTeleport
- 1.11 DoToggleDebugFlag
- 1.12 DoVerifyPaths2
- 1.13 DumpActorInv
- 1.14 DumpActorList
- 1.15 FindOrSummonActor
- 1.16 ForceTraceEnable
- 1.17 GetHitActor
- 1.18 GetLockedOrHitActor
- 1.19 GetNamedActor
- 1.20 GetNamedLockedOrHitActor
- 1.21 GetNamedOrHitActor
- 1.22 GetNamedOrLockedActor
- 1.23 GetTracerInstance
- 1.24 HandleThere
- 1.25 OKToCheat
- 1.26 SetCCs
- 1.27 SetTestMoveTargets
- 1.28 ShowReachSpecInfo
- 1.29 ShowVal
- 1.30 ShowViewTraceExtents
- 1.31 SizeNamedLockedOrHitTarget
- 1.32 SummonPackageClass
- 1.33 TogglePawnInvulnerability
;Other member categories for this class::exec functions
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Instance functions[edit]
CheckNamedOrHitActor[edit]
function bool CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName)
DoDumpAnims[edit]
DoEdActor[edit]
function DoEdActor (coerce string S)
DoFindPath[edit]
function DoFindPath (name SourcePawnName, name TargetActorName, optional bool bClearSpecialColliders)
DoFixCollision[edit]
function DoFixCollision (Actor A)
DoKillActor[edit]
function DoKillActor (Actor TargetActor)
DoKillNPCs[edit]
function DoKillNPCs (bool bKillActive, bool bKillDormant, class<Pawn> PawnClass, Pawn ExceptPawn, bool bCarcasses)
DoReachSpecInfo[edit]
DoSetWeapon[edit]
DoTeleport[edit]
simulated function DoTeleport ()
DoToggleDebugFlag[edit]
DoVerifyPaths2[edit]
function DoVerifyPaths2 ()
DumpActorInv[edit]
function DumpActorInv (Actor A)
DumpActorList[edit]
FindOrSummonActor[edit]
ForceTraceEnable[edit]
function ForceTraceEnable ()
GetHitActor[edit]
function Actor GetHitActor ()
GetLockedOrHitActor[edit]
GetNamedActor[edit]
GetNamedLockedOrHitActor[edit]
function Actor GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose)
GetNamedOrHitActor[edit]
GetNamedOrLockedActor[edit]
GetTracerInstance[edit]
function HitActorDebugInfoManager GetTracerInstance ()
HandleThere[edit]
OKToCheat[edit]
Overrides: PlayerController.OKToCheat
SetCCs[edit]
SetTestMoveTargets[edit]
function SetTestMoveTargets (name TargetName, Actor NewMoveTarget, float Speed, Actor.ETacticalMoveType TMT)
ShowReachSpecInfo[edit]
function ShowReachSpecInfo (ReachSpec RS)
ShowVal[edit]
ShowViewTraceExtents[edit]
function ShowViewTraceExtents (bool bUseExtents, Object.Vector Extents)
SizeNamedLockedOrHitTarget[edit]
function SizeNamedLockedOrHitTarget (name TargetName, int NewRadius, int NewHeight, float NewDrawScale, bool bQuiet)
SummonPackageClass[edit]
TogglePawnInvulnerability[edit]
function TogglePawnInvulnerability (Pawn P)