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UE2:U2PlayerTestController instance functions (U2XMP)

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;Other member categories for this class::exec functions

Instance functions

CheckNamedOrHitActor

function bool CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName)


DoDumpAnims

function DoDumpAnims (name TargetName, bool bBaseOnly)


DoEdActor

function DoEdActor (coerce string S)


DoFindPath

function DoFindPath (name SourcePawnName, name TargetActorName, optional bool bClearSpecialColliders)


DoFixCollision

function DoFixCollision (Actor A)


DoKillActor

function DoKillActor (Actor TargetActor)


DoKillNPCs

function DoKillNPCs (bool bKillActive, bool bKillDormant, class<PawnPawnClass, Pawn ExceptPawn, bool bCarcasses)


DoReachSpecInfo

function DoReachSpecInfo (name NPName1, name NPName2)


DoSetWeapon

function DoSetWeapon (string WeaponClassString, name TargetName, bool bKeepInv)


DoTeleport

simulated function DoTeleport ()


DoToggleDebugFlag

function DoToggleDebugFlag (name TargetName, int DebugFlag)


DoVerifyPaths2

function DoVerifyPaths2 ()


DumpActorInv

function DumpActorInv (Actor A)


DumpActorList

function DumpActorList (array<ActorInfoTActorList, bool bShowStatic)


FindOrSummonActor

function Actor FindOrSummonActor (string ActorClass)


ForceTraceEnable

function ForceTraceEnable ()


GetHitActor

function Actor GetHitActor ()


GetLockedOrHitActor

function Actor GetLockedOrHitActor (bool bNeedsMesh, optional bool bVerbose)


GetNamedActor

function Actor GetNamedActor (name N)


GetNamedLockedOrHitActor

function Actor GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose)


GetNamedOrHitActor

function Actor GetNamedOrHitActor (optional name N)


GetNamedOrLockedActor

function Actor GetNamedOrLockedActor (optional name N)


GetTracerInstance

function HitActorDebugInfoManager GetTracerInstance ()


HandleThere

function HandleThere (name TargetName, float Speed, Actor.ETacticalMoveType TMT)


OKToCheat

function bool OKToCheat (optional bool bQuiet)

Overrides: PlayerController.OKToCheat


SetCCs

function SetCCs (class<ActorTargetClass, bool bShow)


SetTestMoveTargets

function SetTestMoveTargets (name TargetName, Actor NewMoveTarget, float Speed, Actor.ETacticalMoveType TMT)


ShowReachSpecInfo

function ShowReachSpecInfo (ReachSpec RS)


ShowVal

function ShowVal (string Str, float Val)


ShowViewTraceExtents

function ShowViewTraceExtents (bool bUseExtents, Object.Vector Extents)


SizeNamedLockedOrHitTarget

function SizeNamedLockedOrHitTarget (name TargetName, int NewRadius, int NewHeight, float NewDrawScale, bool bQuiet)


SummonPackageClass

function Object SummonPackageClass (string ClassName, optional bool bUseViewRotation)


TogglePawnInvulnerability

function TogglePawnInvulnerability (Pawn P)