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UE2:U2TeamGame (U2XMP)
Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> U2DeathMatch >> U2TeamGame |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BalanceTeams
- 2.2.2 CanSpectate
- 2.2.3 ChangeTeam
- 2.2.4 GameEvent
- 2.2.5 GetBestTeam
- 2.2.6 GetRules
- 2.2.7 GetTeam
- 2.2.8 GetTeamNumber
- 2.2.9 GetWinnder
- 2.2.10 GoalLimitMet
- 2.2.11 InitBot
- 2.2.12 IsTied
- 2.2.13 IsWinner
- 2.2.14 LogGameParameters
- 2.2.15 Logout
- 2.2.16 PlayStartupMessage
- 2.2.17 RatePlayerStart
- 2.2.18 ReduceFriendlyDamage
- 2.2.19 ScoreKill
- 2.2.20 SetEndGameCameras
- 2.2.21 ValidTeam
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U2TeamGame.uc $Author: Mfox $ $Date: 9/13/02 11:02a $ $Revision: 12 $
Properties
Property group 'U2TeamGame'
bNoTeamChanges
Type: bool
Modifiers: config
MaxTeamSize
Type: int
Modifiers: config
max number of playes per team for gamet pe
Default value: 16
NumTeams
Type: int
Modifiers: config
number of teams used by game type
Default value: 2
Score_TeamKill
Type: float
Default value: -1.0
Internal variables
bBalanceTeams
Type: bool
Modifiers: globalconfig
bots should move to balance teams when players are added in AddToTeam()
Default value: True
bBalancing
Type: bool
BestTeam
Type: U2TeamInfo
used in EndGame logic to determine the camera information
bPlayersBalanceTeams
Type: bool
Modifiers: globalconfig
force players to join the smallest team when changing teams
bScoreTeamKills
Type: bool
Modifiers: config
Default value: True
bSpawnInTeamArea
Type: bool
Default value: True
MaxAllowedTeams
Type: int
maximum number of teams for this game type (limited to 2 in CTF)
Default value: 4
NextBotTeam
Type: int
StartupMessage
Type: string
Modifiers: localized
Default value: "Work with your teammates against the other teams."
StartupTeamMessage
Type: string
Modifiers: localized
Default value: "You are on"
StartupTeamTralier
Type: string
Modifiers: localized
terminator for StartupTeamMessage
Default value: "."
TeamChangeMessage
Type: string
Modifiers: localized
Default value: "Use Options->Player Setup to change teams."
TeamColor
Type: string
Array size: 4 (MaxTeams
)
Modifiers: localized
Red, Blue, Green, Gold
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "Green"
Default value, index 3: "Gold"
Teams
Type: U2TeamInfo
Array size: 4 (MaxTeams
)
Modifiers: protected
Default values
Property | Value |
---|---|
bCanChangeSkin | False |
BeaconName | "TDM" |
bTeamGame | True |
GameName | "Team Deathmatch Game" |
MultiplayerPlayerWait | 17 |
Functions
Events
InitGame
Overrides: U2DeathMatch.InitGame
PreBeginPlay
Overrides: U2GameInfo.PreBeginPlay
Other instance functions
BalanceTeams
CanSpectate
Overrides: U2DeathMatch.CanSpectate
ChangeTeam
Overrides: GameInfo.ChangeTeam
GameEvent
Overrides: U2GameInfo.GameEvent
GetBestTeam
GetRules
Overrides: U2DeathMatch.GetRules
GetTeam
Overrides: U2GameInfo.GetTeam
GetTeamNumber
Overrides: U2DeathMatch.GetTeamNumber
GetWinnder
GoalLimitMet
Overrides: U2DeathMatch.GoalLimitMet
InitBot
Overrides: U2DeathMatch.InitBot
IsTied
Overrides: U2DeathMatch.IsTied
IsWinner
Overrides: U2DeathMatch.IsWinner
LogGameParameters
Overrides: U2DeathMatch.LogGameParameters
Logout
Overrides: U2DeathMatch.Logout
PlayStartupMessage
Overrides: U2DeathMatch.PlayStartupMessage
RatePlayerStart
Overrides: U2DeathMatch.RatePlayerStart
ReduceFriendlyDamage
Overrides: U2GameInfo.ReduceFriendlyDamage
ScoreKill
Overrides: U2DeathMatch.ScoreKill
SetEndGameCameras
Overrides: U2DeathMatch.SetEndGameCameras