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UE2:UT2K4QuickPlay properties (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4QuickPlay (properties) |
Contents
- 1 Properties
- 1.1 AuthFailedText
- 1.2 b_lClose
- 1.3 b_QuickConnect
- 1.4 BeginningSearchText
- 1.5 bPendingSearch
- 1.6 CancelHint
- 1.7 CancelText
- 1.8 co_Difficulty
- 1.9 co_Game
- 1.10 ConnectHint
- 1.11 ConnectionFailedText
- 1.12 ConnectText
- 1.13 DifficultyOptions
- 1.14 i_Border
- 1.15 l_ServerCount
- 1.16 l_Status
- 1.17 MaxWaitSeconds
- 1.18 MSC
- 1.19 NoServersReceivedText
- 1.20 NoValidText
- 1.21 PingQueue
- 1.22 PlayText
- 1.23 QuickConnectSeconds
- 1.24 ReadyText
- 1.25 SearchCancelledText
- 1.26 SearchingText
- 1.27 ServerCountText
- 1.28 Servers
- 1.29 ThreadCount
- 1.30 TimedOutText
- 1.31 Default values
;Other member categories for this class::defaults
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Properties
AuthFailedText
Type: string
Modifiers: localized
Default value: "Authentication failed! Please try again later..."
b_lClose
Type: GUIButton
Modifiers: automated
Default value: GUIButton'QuickPlayClose'
b_QuickConnect
Type: GUIButton
Modifiers: automated
Default value: GUIButton'QuickPlaySearch'
BeginningSearchText
Type: string
Modifiers: localized
Default value: "Please wait...requesting servers for gametype:"
bPendingSearch
Type: bool
CancelHint
Type: string
Modifiers: localized
Default value: "Cancel the current \"Quick Join\" search"
CancelText
Type: string
Modifiers: localized
Default value: "CANCEL"
co_Difficulty
Type: moComboBox
Modifiers: automated
Default value: moComboBox'DifficultyLevel'
co_Game
Type: moComboBox
Modifiers: automated
Default value: moComboBox'GameType'
ConnectHint
Type: string
Modifiers: localized
Default value: "Once you've selected a gametype and difficulty level, click \"Search\" to begin searching for a server in the category that has the lowest ping"
ConnectionFailedText
Type: string
Modifiers: localized
Default value: "Connection failed - unable to contact the master server. Please check your network connection and try again!"
ConnectText
Type: string
Modifiers: localized
Default value: "SEARCH"
DifficultyOptions
Modifiers: localized
Default value, index 0: "Beginner"
Default value, index 1: "Experienced"
Default value, index 2: "Expert"
i_Border
Type: GUIImage
Modifiers: automated
Default value: GUIImage'IBorder'
l_ServerCount
Type: GUILabel
Modifiers: automated
Default value: GUILabel'ServerCount'
l_Status
Type: GUILabel
Modifiers: automated
Default value: GUILabel'ConnectionStatus'
MaxWaitSeconds
Type: int
Modifiers: config
Default value: 20
MSC
Type: MasterServerClient
NoServersReceivedText
Type: string
Modifiers: localized
Default value: "Sorry, no valid servers found for this gametype!"
NoValidText
Type: string
Modifiers: localized
Default value: "Unknown error encountered while pinging servers! Please retry query..."
PingQueue
Indexes of servers still waiting to be pinged
PlayText
Type: string
Modifiers: localized
QuickConnectSeconds
Type: int
Number of seconds since we began pinging for quick connect
ReadyText
Type: string
Modifiers: localized
Default value: "Ready"
SearchCancelledText
Type: string
Modifiers: localized
Default value: "Search cancelled!"
SearchingText
Type: string
Modifiers: localized
Default value: "SEARCHING..."
ServerCountText
Type: string
Modifiers: localized
Default value: "Received/Total - %NumReceived%/%TotalServers%"
Servers
Type: array<GameInfo.ServerResponseLine>
ThreadCount
Type: int
TimedOutText
Type: string
Modifiers: localized
Default value: "Master server took too long to respond to query. Please try again later."