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UE2:UT2K4Tab_OnslaughtMap (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> MidGamePanel >> UT2K4Tab_OnslaughtMap
Package: 
GUI2K4

Onslaught minimap tab

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4Tab_OnslaughtMap properties.

Functions

Events

Closed

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: GUIMultiComponent.Closed


Free

event Free ()

Overrides: MidGamePanel.Free


InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


Opened

event Opened (GUIComponent Sender)

Overrides: GUIMultiComponent.Opened


Timer

event Timer ()

Overrides: GUIComponent.Timer


Other instance functions

DrawAttackHint

function DrawAttackHint ()


DrawCoreHint

function DrawCoreHint (bool HomeTeam)


DrawMap

function bool DrawMap (Canvas C)


DrawNodeHint

function DrawNodeHint (ONSHUDOnslaught HUD, ONSPowerCore Core)


DrawSpawnHint

function DrawSpawnHint ()


InternalOnClick

function bool InternalOnClick (GUIComponent Sender)


InternalOnPostDraw

function InternalOnPostDraw (Canvas Canvas)


InternalOnPreDraw

function bool InternalOnPreDraw (Canvas C)


LevelChanged

function LevelChanged ()

Overrides: MidGamePanel.LevelChanged


NodeTeleporting

function NodeTeleporting ()


PreDrawMap

function bool PreDrawMap (Canvas C)


SelectClick

function bool SelectClick (GUIComponent Sender)


SetHintImage

function SetHintImage (Material NewImage, int X1, int Y1, int X2, int Y2)


SetSelectedCore

function SetSelectedCore ()


ShowPanel

function ShowPanel (bool bShow)

Overrides: GUITabPanel.ShowPanel


SpawnClick

function bool SpawnClick (GUIComponent Sender)


ValidSpawnPoint

function bool ValidSpawnPoint (ONSPowerCore Core)