My program doesn't have bugs. It just develops random features.

UE2:UT2K4Tab_WeaponPref (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_WeaponPref
Package: 
GUI2K4

Description

Created by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4Tab_WeaponPref properties.

Structs

WeapItem

class<Weapon> WeapClass 
int WeapPriority 
int CrosshairIndex 
bool bAltFireMode 
bool bClassicModel 
Object.Color CustomColor 
float CrosshairScale 

Functions

Events

Closed

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: Settings_Tabs.Closed


Free

event Free ()

Overrides: GUITabPanel.Free


InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: Settings_Tabs.InitComponent


Opened

event Opened (GUIComponent Sender)

Overrides: Settings_Tabs.Opened


Other instance functions

ChangePriority

function bool ChangePriority (GUIComponent Sender)


CompareWeaponPriority

function int CompareWeaponPriority (GUI.GUIListElem ElemA, GUI.GUIListElem ElemB)


CoolOnKeyEvent

function bool CoolOnKeyEvent (out byte Key, out byte State, float delta)


FindTextureIndex

function int FindTextureIndex (Texture WeapTexture)


FindTextureNameIndex

function int FindTextureNameIndex (string TextureName)


FindWeaponListIndex

function int FindWeaponListIndex ()


FindWeaponListIndexAt

function int FindWeaponListIndexAt (int Index)


GetTexture

function Texture GetTexture (int i)


InternalDraw

function InternalDraw (Canvas canvas)


InternalOnChange

function InternalOnChange (GUIComponent Sender)

Overrides: Settings_Tabs.InternalOnChange


InternalOnLoadINI

function InternalOnLoadINI (GUIComponent Sender, string s)


InternalOnSaveINI

function string InternalOnSaveINI (GUIComponent Sender)


IntializeWeaponList

function IntializeWeaponList ()


LogSpinnyWeap

function LogSpinnyWeap ()


LogWeapScale

function LogWeapScale ()


ReallyInitializeWeaponList

function ReallyInitializeWeaponList (Canvas C)


ResetClicked

function ResetClicked ()

Overrides: Settings_Tabs.ResetClicked


SaveSettings

function SaveSettings ()

Overrides: Settings_Tabs.SaveSettings


SetCrossHairGraphic

function SetCrossHairGraphic (int Index)


ShowPanel

function ShowPanel (bool bShow)

Overrides: Settings_Tabs.ShowPanel


SwapWeapons

function SwapWeapons (int OriginalLoc, int NewLoc)


UpdateCrosshairColor

function UpdateCrosshairColor ()


UpdateCurrentWeapon

function UpdateCurrentWeapon ()


WeaponListInitialized

function WeaponListInitialized ()