I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "UE2:UT2k4Mod.ini"

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Template
 
Template
  
<Uscript>
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{{innerbox|[Mod]
 
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[Mod]
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ModTitle=
 
ModTitle=
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ModURL=
 
ModURL=
</Uscript>
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}}
  
 
==Related Topics==
 
==Related Topics==
 
* [[Legacy:Set Up Package Folders|Set Up Package Folders]]
 
* [[Legacy:Set Up Package Folders|Set Up Package Folders]]
 
* [[Legacy:Game Ini File|Game Ini File]]
 
* [[Legacy:Game Ini File|Game Ini File]]
**[[Legacy:UT2004.Ini|UT2004.ini]]
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*[[Legacy:UT2004.Ini|UT2004.ini]]
***UT2k4Mod.ini
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**[[Legacy:UT2k4Mod.Ini|UT2k4Mod.ini]]  &ndash; For Epics Mod system
***[[Legacy:UT2k4 Default.Ini|UT2k4 Default.ini]] &ndash; Used for generating UT2004.ini's
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**[[Legacy:UT2k4 Default.Ini|UT2k4 Default.ini]] &ndash; Used for generating UT2004.ini's
***[[Legacy:UT2k4 DefaultUser.Ini|UT2k4 DefaultUser.ini]] &ndash; Used for generating User.ini's
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**[[Legacy:UT2k4 DefaultUser.Ini|UT2k4 DefaultUser.ini]] &ndash; Used for generating User.ini's
  
 
==External Links==
 
==External Links==

Revision as of 09:16, 17 February 2005

The UT2k4.ini File is used when creating a mod using the inbuilt mod system included with UT2k4. It contains Descriptions and links to your mod, modlogo and even your mod's url.

When using the -mod= switch in UT2k4 it will look for this file in your ModRootDir if found it will load the custom ini files.

The innerbox template is only supposed to be used by the converted content imported into the Legacy: namespace. You might be looking for the Quote template instead.

General Information on the ut2k4mod.ini

[Mod] 
This is the section header and it *MUST* be the first item of your UT2K4MOD.ini file. Without it your mod will not display.
ModTitle 
This is the title of the mod and will be displayed in the select list of the "User Mods"tab.
ModLogo 
This is the full name (ie: Package.texture) of the image to be displayed on the "User Mods"tab of the community menu when someone selects your mod. It should be 512x128.
ModDesc 
This options sets the description that will show in the box on the "User Mods"tab. You can use the pipe character "|"to add CR/LF’s to the display.
ModCmdLine 
This is the command line that will be used to launch your mod. You do not need to include the "–mod="as it will be auto-appended.
ModURL 
This is a hyperlink to a web site for your mod.

Template

The innerbox template is only supposed to be used by the converted content imported into the Legacy: namespace. You might be looking for the Quote template instead.

Related Topics

External Links

http://udn.epicgames.com/Two/ImprovedModSupport#IMPROVED_MOD_SUPPORT

http://geeks.beyondunreal.com/ut2004/docs-modsystem.php

Discussion

OlympusMons: Thought id start on a little mod system stuff, I know theres other resources around but cmon this is the wiki. ;) Ok so its almost the same as UDN! :S

Tarquin: nice work. Remember, though, definition lists are made of ; then : no line break.